Clock is running low

Weekly update:

Plot: Smoothing out the last of the script right now. Wordcount is ending at roughly 70k. The story is very heavily an adventure tale, romance playing a backseat. I use the terms “otome” and “yuri”, but that’s only talking about the character pairings in the story. A long talk with our sprite artist has led me to conclude that I have been improperly using those words. When we do our release, I’m going to avoid using those terms since the game is not about pursuing a romantic relationship… but the story of a young woman and an assignment gone wrong. Who says you can’t teach an old chief new tricks? I have no idea, because I’m still a young whippersnapper.

Release: That release date is coming quickly… too quickly. It’s looking like we might have to delay a bit because a few of the CG may not be done in time. This wouldn’t be a big deal if I wasn’t going to be on the road for a month or so with no ability to upload. Right now, we are reviewing possibilities of releasing with a scene or two down in the first week of November and the voiced release in December with the extra content or just pushing both until December 16th. More breaking news on this to follow in the upcoming days… (The script and music is all done though!)

Sprites: I’m already drafting up my dream sheet for the next one. For those of you who liked the defunct Anton’s Vacation, a crossover is pretty much assured.

Music: I finished coding the music in just now. Twenty two songs total. I think we’ve got a beautiful, diverse soundtrack.

VA: A couple of the voice actors are done and the rest are hard at work. Kylie’s voice is absolutely adorable, it makes me wish she had a larger role!

Misc: Testing has pretty much been wrapped up. We may be permitting early access for a couple folks, but there isn’t any big plan for it.

That’s it for this week. Expect a new update in the next few days.


The video of the post contains some cursing, but it is a pretty awesome song.