Fates Weekly Update #11

Hello, folks. Well, the moon is in the seventh house and Jupiter aligned with Mars. That means it is the dawning of the Age of Fates updates.

Wordcount: 43096 (1200 this week.) This week’s word count is pretty low because most of it was spent in editing. If there is one thing I hate more than anything, it is having to go back through my works with a hedgetrimmer, but any good writer will tell you that being able to take a saw to your baby is a key skill. Nobody writes things perfect on their first go, no sane artist uses their sketches 100%. Of course, I am also notorious for using my first drafts as my final drafts. It’s a weakness, I admit. My day job eats up so much of my time that deadlines force me to drop a dozen or so edits after release. NOT THIS TIME! I was smart enough to budget editing time into my schedules.

-The biggest reason that time was suddenly spent in editing instead of writing this week was for the preparations of the demo. It’s going to be a fairly raw alpha, but I wanted to give everyone a show of what we are trying to do and give a rough idea of what the final product may look like. We have a working GUI, a working interface code, and several sections of story that will highlight each type of interaction. We don’t have a release date for it yet, but I’m hoping to have one shortly. We wanted to have everything done this week and it was going to be the HUGE update I promised last week, but someone just had to break some code and highlight some important mistakes, putting us back. I just need to make sure everything is set, edited, and won’t burst into unholy flames of agony like every other initial release. Kickstarter backers will have access to the entire thing to play around with, everyone else gets to watch a video of me playing around with what I want to show.

-As we get into the holiday seasons, updates are going to be a bit more sparse. While Chief hasn’t taken a vacation since the dawn of time, several of our staff members have families and children and all that other jazz that reduces work flow. The good news is that I’ll still be here each week with the updates that I will still be here to tell stories about the story and programming adventures.

-Speaking of adventures in coding, would there be any interest in a rhythm game like Final Fantasy Theatrhythm? I was bored during some down time at work and decided to draw up an engine that would allow us to make that sort of game. Originally, we were totally just going to drop the investigation engine and your romance/investigation was going to be dependent on how well you could keep the beat (just like real life), but someone managed to inform me how nuts I was before it could be implemented.

This week is going to wrap up early. As a consolidation prize, here’s a lineart from one of the characters who hasn’t been shown yet! Haven’t seen any minotaurs since Red Rose and even then the doctor was just a very minor character. Quite exciting! There are quite a few characters in the roster who haven’t had their moment to shine yet. Next week, we are going to be talking about some of the romance in Rising Angels: Fates, some history of the cast, and maybe even a little world history while we are at it. Until next time, Chief out!

One of the unshown cast members
One of the unshown cast members