Fates Weekly Update #29

Hey, folks. It’s time for some Saturday Night Fever! After finally earning the murderhobo title after a crazy night of Dungeons and Dragons (broke time and space at one point…), I’m here to give you the weekly update! One thing I’m actually kind of surprised about in Fates is that we don’t really have any murderous or hobo-like members in either Natalie or Name’s groups. It’s weird. If this was an alignment scale, most of the cast would be lawful good or neutral good. Kind of tempted to plot that stuff out when I get a free moment… ANYWAY, back to the update!

-Wordcount: (Honestly, with as much editing as I’ve done this week, any wordcount total is probably going to be negative. As the scripts for Act 2 are being finished up for the voice actors, I’m trying hard to make sure that they’ve got clean scripts and that everything is exactly how I want it. If I fub a section and it is already voiced, my options are limited to redo the scene’s voices or retool further story to polish over it. The first option costs time and money, the second option costs story flow. As a man of the flight deck, I’m very much used to the world where most of the time being right isn’t acceptable. That’s why I’m being remarkably detailed and thorough in planning my events, just like I’d plan a flight.

The character route scenes though are a bit more like my usual loose writing style. Since they aren’t being voice due to budget constraints, I can let them occasionally have a free moment without trying to stick to the outline to the dot. Some of my favorite scenes from Reborn were really just organic moments where I didn’t quite know what I wanted to do and let them run wild. Not sure if that’s a good thing to do as a writer, but we’ll find out very soon…)

-Voice acting updates: Voice acting auditions are still going on and you are probably not going to hear the end of that until they end, I apologize. More information can be found here.

All of the voices for the first act by the major characters are finished up. Right now, I’m just waiting on the director to go through and make sure everything is okay. For those of you who have been with IDHAS a while, you’ll remember that I’m a bit leery towards voices. However, after the stellar auditions and the success of the voices in Perceptions of the Dead, I’m very stoked about having the voices in Fates. I can’t wait to share some of them with you all.

-Art: Right now, there are two major areas of art that are still going full steam ahead. The first one is the CG. I’m still pondering doing chibi CG for the more comedic/light-hearted moments, but I’m still very much on the fence. It works better for RA: Hope, which is a slice of life. Fates isn’t as light-hearted and I’m still leery about adding chibi to a serious investigation. While that is resolved, the focus is still very much on the normal CG. I realized that a finished CG has not been shown and I wanted to take today to show one off.

A CG from Zuri's route
A CG from Zuri’s route

 Link for the full size version.

The other art area starting up is the animation of the sprites. Ear wiggles, blinks, wing flaps, and (maybe) tail wags are being done and coded in now that the sprites are completely finished. I’ve said it before and I’ll say it again, I like having little things like that to add movement and life to the world.

Wrapping up tonight. I’ve got to go into work tomorrow to approve some stuff, so I should get to bed. Until next time, Chief out!


Video of the post… I have no clue why, but I like the song.

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