Fates Weekly Update #35

Hello, folks! It’s Saturday evening here at the studio and, unlike last week, I don’t sound like death incarnate. Just like the draemon I’m writing about, I’m feeling pretty hearty and strong. Not as strong as I’d like for my fitness test next week, but that’s how life goes sometimes. You don’t always get to choose the hand, but you do choose how you get to play it. Anyway, enough about me, let’s talk some lore this week!

Writing: 5,988 (Took a break from Bri VII to write some of the other half of Act 3, which is the other half of our playable characters!)

While Natalie is off on Bri VII, Nàme is hot on her tail… on a completely different planet. Like I mentioned last week, Act 3 is the first and only act where our two investigators end up on completely different tracks. How they end up on different tracks is something you’ll have to wait to find out, but Natalie does manage to shake her tail.

For those of you who don’t remember from Reborn, Ona’thon is a desert wasteland that is home to the draemons and their sacred site, the City of Emerald Winds. For Act 3, Nàme doesn’t end up in the city, but instead is pursuing a key clue hidden in the wastes. Ona’thon is a rather poor planet, more of a place for the scum and villainy of the universe than her more prosperous residents. With few natural resources and more than a few ruins and failed cities, Ona’thon is a good place to get sand, lose authorities, and get yourself into serious trouble. Only the toughest survive here, which is why the draemon pride themselves on being both an honest and a resilient people. With their natural genetic advantages and unique society, draemon are considered some of the most talented fighters in the galaxy.

But that advantage doesn’t come without sacrifice. Draemon are born from eggs laid in clutches out in the desert wastes. These young draemon, known as hatchlings, wander the wastes as they learn to survive its harsh and unforgiving land. While there are some ancient elder draemon who return to the wastes to teach hatchlings, most hatchlings have to learn how to survive on their own. As expected, only the strongest survive the land and the predators that prey on young draemon. When a draemon is old enough and has conqured the wastes, they are given the opportunity to join draemon society and be given their names. Some choose never to leave and become predators themselves, but most accept the three golden gems, known as the mark, and being their journey to the ancient temples to learn their heritage.

These draemon, known as wildlings, journey back out into the wilds to find the six temples. These temples teach them what it means to be a warrior, a scholar, and a draemon. When they have proven themselves to the elder of the temple, they are given a Wing of Chaza to show their learning. While there are trails and routes that are commonly taken between these temples, they are also the most often preyed upon routes. Often, draemon will band together (mostly from their birth clutch) to safely travel these paths. Nevertheless, most draemon do not survive the journey that takes them across multiple continents. A full journey often takes years to make, though draemon themselves tend to live hundreds of years. When a draemon gathers all six Wings, they go to the City of Emerald Winds. It is here, while the ancient song passed on from generation to generation is played, that the wings glow bright and are grafted to a draemon to show their passing into adulthood.

Draemon are an ancient race with a tradition of strength and discipline. Messing with their home and their way of life is dangerous and can very easily spell the end of a SITO team. If Anton’s team lives long enough to someday hear the song or if they find their doom in those wastes… it all depends on well you play the game…

Hope update: I haven’t heard back from the CG artist for Hope and I’m a tad bit concerned. Considering a half dozen deadlines have been broken in regards to them, I am being forced to consider what my alternative options are. The one thing I refuse to do is release it without CG. The style is rather unique, so it is hard to find alternative CG artists. Hopefully, we should have a viable option soon.

Speaking of CG artists, Tscbr is doing an awesome job on the Fates ones! There’s some adorable Natalie and Nàme ones and a pretty spooky one with Yoi. Roughs, right now. Poor Yoi, she’s life’s kicking bag it seems. Not showing the other variations of this one. No spoilers.

Pronunciation guide: While I was listening to some people talk about RA: Reborn, I realized that everyone has a different pronunciation of many words in the universe. Time for some educational lessons on pronunciation!

Katajion- Ka-teh-jah-n (This is the most commonly mispronounced word. Mostly because it looks Japanese in a traditionally eastern medium and isn’t. All because it is not pronounced how it is spelled. English, amirite?)

Akurel- Ah-curr-el

Draemon- Dray-mon (It was misspelled in the entirety of Reborn because I screwed up the ctrl-F replace at the end. The codex, which had the correct spelling, is the right way.)

Nàme- Nah-May

Raltin- Rahl-tin

Puccile- Pew-seal

Tropolain- Tro-poh-layn

SITO- Sigh-toe

That’s all for today. I’m hoping to get the rest of Act 3 core done in the next two weeks and then move on to the final act. Really happy how development is going, though I want to increase my writing outflow to make sure I get as many character events in there as the outline calls for. Until next time, Chief out!

And for the video of the post… let’s go with something not many of you have probably heard before.

One thought on “Fates Weekly Update #35”

  1. Wow an update on my birthday, unfortunately I haven’t checked the website in a while. Keep up the good work! Maybe I should make my own visual novel, the rising angels series in particular has been great motivation! But I just don’t have… the… time… xD

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