Fates Weekly Update #3

Hello, folks! It’s that time of the week again! I hope you all have been having a good week. Personally, I’ve had several strange moments this week, but most of them have been situations in real life by people trying to break the time-space continuum. Development, on the other hand, has been a lot more standard. No big updates for this week, but a fair number of small ones.

-The number of completed backgrounds jumped up pretty significantly this week. Five backgrounds were finished up this week, bringing our total up 6, all but one of them having different alterations for time of day. For those of you who played Reborn, you’ll remember that it only have a grand total of 8 backgrounds, so we are on course for having a lot more diversity in the destinations. I’m pretty stoked about that.

While Reborn didn’t really need a whole lot of backgrounds because it was very focused in that one setting, Fates is trying to expand upon that. To me, the story of an investigator going on a journey to save the universe needs some diversity in the locale. My thoughts drift back to Dragon Age 2 when I think about locale diversity. It’s limiting to recycle the same places again and again and again. We are on an epic adventure and we need some epic places to go!

The universe that Rising Angels is a part of is one inspired by fantasy. Fantasy and sci-fi… it’s an odd hybrid to be sure, but we are going to have an enjoyable time with Zuri and her ancient temples and Kika freaking out in her underwater bubble cities. Wait… I mean…


-For those of you who are interested, updates to Rising Angels: Hope (The Red Rose remake) are also going along well. CG are looking pretty and the story is shaping up a lot better. No idea on the release date yet though. As part of my thanks, all Kickstarter backers will get two week early access to it when it releases.

-Some of the new things being added to Fates that were left out of Reborn are aiming towards increasing the amount of immersion. In the words of an old visual novel reviewer whom I can’t seem to convince to return, immersion makes the visual novel. The story needs those little things to help the player stay engaged.

For those of you who have been following me on twitter for a long time, you’ll know that I love Muv Luv. We can argue all day about various elements of the story, but there is one lesson from it that the EVN industry needs to take to heart. No movement is boring. You have a world, you have characters. Let’s give them a little life. Panning backgrounds, character poses and depth in the scene, and other little things help give that life. I’m pretty happy to admit that some of those things have been making their way in. With the help of Geckos, we’ve (she, really, not going to take credit for her hard work) been adding those things. As pathetic as it may sound, one of the biggest things that disappointed me in the previous RA series games is that Faye’s ears don’t wiggle with her emotions.


Problem solved. (You have to click on the picture. Website doesn’t show it right.)

That’s about it for this week’s update. As always, stay tuned for next week’s update on the crazy world that is visual novel development! Chief out!

Fates weekly update #2

Hello, folks! Chief here with another rousing update from the development front. My chair is broken and my cat is sleeping on the keyboard, so this has been a tough update to write. I’m a rather tall person and sitting in the midget chair is nothing but pain. I tried to get a new chair, but they didn’t have the one I wanted in stock… Sorry, you all didn’t come here to listen to me rant about Fuzz and my broken kneecaps. Let’s talk about Rising Angels!

-One of the biggest problems facing me writing the outline for Akurel’s route was getting around the glaring problem of her being Zuri’s former best friend and crush. Having Natalie, Zuri’s current best friend/crush, leave poor Zuri and go out with her best friend just seemed too hard on the poor draemon. She doesn’t have many friends and only two crushes, so the route was looking to be a pretty bleak one. As much as I love sad stories, we already have Faye to lead the parade for stories that will sooner or later end in sadness. Thankfully, that hard work and brainpower that everyone has come to expect from a veteran writer as I paid off and we were able to make a less depressing story. …okay, it wasn’t me. It was Geckos, which leads me to my next transition…

-I’d like to take a moment and welcome Geckos to our team as a background artist. Geckos is a long-time friend of the studio and an incredibly talented artist. You can check out some of her work here!

-Sprites for the main characters are all done! Sprites for the minor characters are beginning! Progress!

-I promised a character corner, so let’s talk… Kika!


Name: Kika Starr
Age: 23
Gender: F
Rank: Lieutenant
Nationality: Katajion
Bio: The navigator for the KSS Nimross. The daughter of a famous politician, Kika has always had whatever she wanted. When she lost her family in a terrorist attack, her only servant sent off to the far side of the universe, and her only friends gone, Kika found herself alone in a universe that didn’t respect her anymore. Kika questions if she can survive in this new universe, clinging to her former status and encouragement from her allies like a life preserver. Out of all the crew, the “princess” is the only person who can rival Natalie in battle tactics and technical knowledge.

Chief’s Notes: Kika Starr… Out of all the characters in Fates, Kika is the oldest of the fictional Katajion characters (concept wise). Her original development started back in the ancient days of 2004. Yes, back in those ancient days when we still used rocks for currency and dinosaurs still roamed the earth. Kika might actually be the first non-RP character to have been developed, I’d have to dig even deeper into my records to see who beats her out. Either way, she’s the oldest out of the Fates’s cast.

Though she’s ancient, Kika Starr hasn’t really changed much since her original concept. Physical build has changed since those days before time, but Kika has always been the princess. Her smugness has been the building block of her character. It’s strange, really. Most people says she’s an incredibly tsundere character, but her traits were designed before I knew what that term meant.

The princess type is a pretty cliche stereotype and Kika’s original role back then was small. I haven’t wrote too many princesses, Ahri from Pyrite Heart and Kika.

Side tangent: Even though they come from the same stereotype, Ahri and Kika ended up very different. Though it pains her to do so, Kika knows when she has to play as a team. She knows who her minions are, but she also makes sure she knows things about them. Though she’d never admit it, Kika cares a lot about her minions and does what she can to help and support them. The other major difference was why they do what they do. Ahri did what she did because she is focused on making herself happy. She wants to keep proving to herself that she is the best, even if nobody else is paying attention. Kika is almost the pure opposite. If there isn’t an audience to validate her, it isn’t worth trying. Kika will go above and beyond to thrill the crowd and show off her brainpower. If there isn’t someone to appreciate her, she slips into lethargy and depression. That’s why Kika always makes a big deal about having her minions around to awe. Behind that tsundere-ness is some pretty heavy co-dependency. Anyway, back to the history lesson.

Like Faye, Kika disappeared from the limelight for a long time. Unlike Faye, who lost her role to Sora before the revamp, Kika didn’t lose her role to anyone. No tsundere princess who wanted to take over the universe stole her crown. During the days of Anton, she simply dropped off the face of the world. It wasn’t Kika’s time or place. She could have infiltrated the story, but… I pretty much forgot about her. I’ve had thousands of characters in this universe and minor characters who never achieved story influence often disappeared. Kika was just another one who had her moment in a few little stories and then faded into obscurity.

When Rising Angels came around, Kika made her return to the scene. Why she made her return, I honestly can’t tell you. I have no idea how she managed to slip onto the roster. She wasn’t part of the original cast, I remember that. The original Red Rose cast didn’t include Kika, Blade, Termin, or Alana. They were included because I wanted to round the squad to an even dozen. The other three were originals, but Kika… Perhaps it was fate. Either way, Kika darted back to the scene, originally with blue pigtails, then with dyed pink drills. Her tsundere meter was cranked to 11 and she was pretty overbearing. I swore she wasn’t coming back to my cast again.

I was pretty adamant that she was unlikable and that she didn’t have a place in Reborn. I wasn’t ready to bet on her forcefulness getting a second chance. However, Kika got that chance thanks to being a favorite of the sprite artist, Nuge. Do I regret giving Kika her third chance at proving to the world that it would soon be hers? Nope. What I think was holding Kika back from evolving into more than Queen Starr was every story had her still attached to her prestige. Reborn was the first time where she had to depend on being Kika, not President Starr’s daughter. In the expansion of Reborn, I got to see more of that side. Even though she loves being the best and being beloved by everyone, even Kika still has dreams and sadness.

It’s something I’m really looking forward to exploring more in Fates. I doubt Kika will ever mellow out or lose that superiority complex, but I see more mental furniture filling in the space behind the wall. Seeing her learn to survive in a world with nothing more than her own strength is enjoyable and it is a lesson that Natalie can learn a little bit from as well. Kika’s route is going to focus more on discovering the truth about yourself when the world is falling around you; I think it is going to be fun. Not as fun though as when we take the water-phobic Kika and go on an undersea exploration to find clues!

I’ve got to bring this to an end. I’ve lost feeling in my knees and Fuzz still hasn’t moved from blocking the backspace key. Development is moving at a good pace and I’m confident for the future! Until next week, Chief out!

Fates Weekly Update #1

Hello, folks! Chief Komi here with our weekly update. It’s going to be a bit of a short update. Between working incredibly long hours at my day job (working this weekend; go go 12 days without a day off!) and getting the start of the development cycle rolling, I’ve forgotten what that sleep thing is. Still, there has been progress in the first week since the kickstarter’s completion and a few news updates.

-Donations through Paypal are still going on for another couple of days. While this update is seemingly meaningless for the Kickstarter backers, it does mean that we are moving closer towards the next stretch goal. I’m not sure if we will make it there, but I will tally up the final number on the 1st and see if we made it over that mark. More news on this to follow in the next update.

-Our first background is in! Natalie and her daring crew now have the ability to slip and fall off of the new cliff background and plummet to their untimely deaths on the mysterious jungle planet that hides untold treasures and secrets of the Chazari and the ancient order that protects them.


Safety is for the weak

-Preparation work on the new GUI to go with the investigation sections is underway. The current GUI is a mix of reused assets from Reborn and things that Komi put together. Right now, we are mostly just ensuring that the engine is both robust and easy to use. We are hoping to get the engine polished up and new assets finished in the upcoming weeks. A short demonstration to let the Kickstarter backers get a feel for some of the gameplay features is in the works.

-Just like the artists, I’ve been hard at work in the script department. My fun this week has been writing the outlines for the four major story arcs. Each arc takes place on a different planet, each building upon the last as Natalie continues her quest for understanding and survival. Survival… that’s a good word to mention. The universe is a dangerous place, especially when every major faction wants you arrested, dead, as a sacrifice, or just wants to watch you suffer. The core parts of the story are being lain. I hope to be finished with that over the upcoming week so I can get into talking about some of the adventures that await you on each planet. One thing I can say is that a high-speed chase awaits you on Celestia as your former allies make their first move to bring the renegade investigator in for questioning.

-No updates of music or voice acting yet. We have talked with a voice acting director who will be helping us get everything moving when the script is a little further along. For those of you who are interested in getting on as a VA, keep following these updates for when the auditions start.

-Sorry for the short update. Next week we are going to go back to our special talks about each cast member and some of the stuff that went on behind the scenes for them. We talked about our villains previously (as well as our adorable Faye), so I’m thinking it is time to start talking about the permanent members of the investigation team. Will it be Kika, Zuri, or Sol? Tune in next time to find out!

Thank you!

Hello, folks! It’s my proud duty to report that thanks to everyone’s help, Rising Angels: Fates will be a reality! Not only will it be a reality, but it’s going to be getting a special soundtrack, voice acting, and a special route with the Raltin ambassador. It’s been a wild and crazy road these past thirty days, full of ups and downs. Nevertheless, things came together! We ended with a grand total of $6,513.50 USD.

Now the real adventure begins! Starting next Saturday, we will be posting weekly updates on development status and some of the fun tidbits and shenanigans that come with the development of a visual novel. I hope you all will follow along as we now bravely stride forward towards the game that awaits!

Once again, thank you from the bottom of my heart.

Regarding the Kickstarter exclusive route for Fates

Hello, folks. Chief here to help explain why I approved the decision to make a kickstarter route exclusive. I’ve been getting a lot of angry stares across the bar about it, so I’m taking time from writing my updates about Faye and Natalie to discuss it.

The decision to make a KS exclusive route was a difficult decision and one I didn’t make lightly. Since the studio’s inception, our stance has been firmly against any sort of corporate commercialism. I’ve funded everything out of pocket. My day job takes care of me, so I could fund everything without worrying about personal finances. I want as many people as possible to enjoy what I do.

However, recent problems have forced me to cut project funding and keep my paycheck to assist with my personal life. It awaits to be seen if this will be a short term problem or long term. This has put me into a painful situation where I must ask those who have enjoyed my work to help keep things going. Not a dollar of this nor the sales of Fates is going into my pocket. It’s going straight into Fates so everyone has something to enjoy over nothing. It’s going to make sure the next game can have all the content you want and be accessible to the masses. However, if we don’t get past this barrier, none of that will ever happen. That’s why I’m giving this as a thank you to those who will prevent the crash of the studio. Without help now, there will be nothing for anyone to enjoy.

I’ve been told a lot that I’m driving people towards piracy. If people want to pirate it, I can’t stop them. I work 50+ hrs a week before I even get home to do development, I quite literally don’t have the time. I very much understand why they’d do it. However, their actions aren’t going to be hurting me. As I said, nothing of this goes into my pockets or even compensates me for the writing as every dollar (including every dollar I can spare from my wallet) goes towards more art, music, and gameplay code. They’re hurting themselves and the others who enjoy the game because I’ll have to cut content, put us right back in this situation, or shut down development entirely.

Old Chief Komi isn’t a businessman, he’s just a writer who wants to keep making things for people to enjoy. I hope this helps explain why I made this decision.

Chief out!

Rising Angels: Reborn coming to Steam

Hello, folks! Komi here again with an exciting new update! I had a fun little build up planned for this, but I’m just too dang excited to beat around the bush. In a partnership with Sekai Project, IDHAS Studios is proud to announce that a special extended version of our hit visual novel, Rising Angels: Reborn, will be available on Steam on September 12th, 2014! That’s right, you heard it! Not only are you getting the chance to download your favorite visual novel on one of the largest digital distribution systems, but it’ll be containing extra bonus content. There’ll be a few new CG and over 30% more story. New options, new routes, and the beginnings of a new yuri romance with another crew member! That means hours of new adventures, new additions to the soundtrack, and the cleaning up of a few buggers that slowed down the original release!

Spread the word! Chief out!

Since I haven’t had a video of the post since we were talking about the kickstarter (WHICH IS STILL GOING ON AND NEEDS YOUR HELP!!!), let’s have one!


Rising Angels: Fates Update#3!

Hello, folks! It’s that time again! In Rising Angels: Fates, Natalie is up against several opposing factions who have their own agenda in the story. Last time we talked about Alexi, who represented the Raltin Empire faction. Now, the evil bad guys are pretty easy to hate and work against. I mean, they’re evil, right? They eat babies and burn down puppy orphanages. Raltins are like that, you know? However, not all the people who are gunning to bring Natalie down are cut from that simple ideological cloth. Some of them are Katajions as well, just trying to protect their homes from a rampaging intelligence agent gone rogue.

Name: Anton Rogers

Age: 22

Gender: M

Rank: Brevet Commander

Nationality: Katajion

Bio: Anton works as Director Sora Doichu’s assistant, helping her save the universe, but mostly doing her day-to-day paperwork. Originally a political writer, Anton was injured in a car accident and frozen with cryogenics. After being thawed, he caught Sora’s eye for his quick thinking and ingenuity. Sora tends to overwork him with cleaning up her messes, but Anton loves what he does and works hard to keep peace throughout the land. Even when it could put him in danger, Anton goes out of his way to protect as many people as possible.

Chief’s Notes: Anton Rogers… You almost can’t talk about the overarching series without talking a bit about Anton Rogers. While he was not the original protagonist of the series, he has been at the forefront of it since pretty much the original start of the fictional story pieces. Now, it brings me a lot of shame to admit this, but Anton started out as a self-insert character. I was young and still developing as a writer. I thought that it was a cool idea and everyone would love it.

Anton stayed this way for a while, but… I lost control of myself, in a manner of speaking. Over time, he started doing things that I did not approve of. He started saying things and doing things that I stood against, but I could see him doing. It’s interesting to watch how characters grow over time, just like people change and evolve as experience molds them. In the end, I had lost my self-insert and got a very peculiar protagonist.

One of the things we are doing with Anton is changing up his look from our older visual novel, Anton’s Vacation, and going back to his canon look. Darker skin, greener eyes, and, most importantly, a uniform that isn’t from a Japanese high school! Now, Anton has always worn a gray uniform, so that was the one aspect from Anton’s Vacation that had to stay. Unlike Natalie and some of the other Special Investigations and Tactics officers, he blends into the background a lot better.

When facing up against Anton, one of the first things the players are going to notice is that he’s friendly. It’s a bit of an awkward friendliness as he isn’t the most practiced speaker, but he obviously means well. Unlike Alexi, he doesn’t want to wear Natalie’s lower intestines as a necklace. He’ll buy you a cup of coffee and talk about all of the latest games that have come out. If you forget for a moment that he’s working for the group trying to arrest Natalie, he’ll get what he wants quickly and it will be game over. Though he is kind-hearted, Natalie (and you as the player) should always keep the veteran investigator at a distance. You never know what innocent sounding question is going to be for the match point.

On the other side of the coin, Anton is working towards the same goal that Natalie is. He’s a loyal patriot to the government he helped found so many years ago. Even though Natalie turned against the Katajion Directorship to ensure that the artifact would never have a chance of falling into the wrong hands, that doesn’t mean she’s turned away from her oath. Hurting a fellow SITO would be a heavy burden on her, one she doesn’t quite know if she could carry. Fighting against Anton too hard could hinder both of them and allow the Raltins to take the prize.

Besides, Sol and Anton have worked together in the past. They’re friends… right?


Well, that’s all for this update. Those are the two major villains who are going to be your adversaries in Rising Angels: Fates. There are other ones, but you will be facing down those two most of the time.

As we bring this update to a close, I want to thank everyone who has supported us! I know I do this every time, but my gratitude knows no limits. We’re 37% funded so far and I know that we will make it to 100%. Please help continue to spread the word out there! Every little bit helps to make this game a reality! This Sunday we are planning on showing a video of some of the upcoming gameplay, so please stay tuned! Chief out!

RA Fates #2: Villian #1 Alexi Bloodfang

Hey, folks! Chief here again with another update! I know many of you were looking forward to hearing more about Zuri and some of the crazy things behind her development, the crazy psycho…. I mean, charming imperial vicar beat her to the punch and gets to take today’s character update!

Choices, choices.
Choices, choices.

Name: Alexi Bloodfang

Age: 25

Gender: F

Rank: Vicar of the Imperial Household

Nationality: Raltin

Bio: Alexi grew up on a poor desert world with little wealth. In order to survive, Alexi turned to cutthroat thievery and preyed on those to traveled to her world. Unable to stop her rampage of crime, the imperial government offered her wealth and protection from the law if she would use her “talents” against their enemies. While she doesn’t care for much for her supervision, Alexi loves the chaos they wreak upon the universe.

Chief’s notes: For those of you who have followed my work for a long time, you’ll know that I very rarely have a direct and visible antagonist. Normally my antagonists are always out there in the nether, doing their dastardly deeds until the protagonist cleans everything up and saves the day. Very rarely do the villains move in the open when our heroes can directly engage them. Normally they only get to take down a minion or minor villain. Stan would be the best example of this with his downfall.

Alexi is the next step up the Raltin chain of command. While their actions can be argued to also be for the betterment of the universe, Alexi’s actions can be easily defined as hindrances to Natalie. The opposite is true as well; Natalie’s efforts to prevent Stan from accomplishing his assigned goals means that Alexi’s plan was disrupted. What that plan is though remains to be seen… When we last left the Raltins in Reborn, they were nothing more than a hypothesis. We never see a Raltin ship, a Raltin agent, or anything other than speculation to their presence. Alexi is here to change that.

When I was deciding who the Raltins would be fielding for their agent attempting to secure the artifact, I wanted to make a strong foil to Natalie. I needed someone who could think on their feet, move independently, and, if need be, be more than willing to get messy if the situation called for it. I didn’t want a bumbling fool like Stan or some evil monster of the night. It’s hard to take a threat seriously when they sound like Team Rocket.

Alexi is the empire’s answer to SITO agents. Skilled in combat, armed with both technology and information, and prepared to give their lives to the glory of their emperor. When it comes to Natalie’s interactions with Alexi. Not only is she more than willing to simply kill Natalie and all of her team, but she has the means and ingenuity to pull it off. Killing people and tying lose ends is something that Alexi loves to do for coin and country.

But there is one thing going for Natalie against this red-headed nightmare. While Alexi wants nothing more than to take revenge on Natalie for an action in their past, she’s also a diehard imperial and places her emperor’s wishes before her own. If Natalie can force Alexi to accept that their working together is the only way, perhaps they can look past the bad blood between Raltins and Katajions.

Or at least stall a little bit before the knife ends up in Natalie’s back.


Well, that’s all for today’s post. Of course, there are two more villains in the wings who are demanding their time to shine, so perhaps we might have a few more villain posts as the week goes on. As always, thank you again for your donations. We are adding a special tier for those of you who are interested in acquiring both daki, as well as two other tiers for those of you who want either the short story or art book separate of the codex. If you have any questions, please feel free to send them!

If you haven’t donated… you know what to do…

Until next post, Chief out!

RA Fates #1: Nations

Hey, folks! Chief Komi the Writer here with the latest and greatest of the updates! Before we get anywhere in this update, I want to take a moment to thank everyone who has donated so far. Your donations are critical towards making this game a reality. Words cannot convey the extent of my gratitude. We are currently over a quarter of the way there and I know we will be able to keep the movement strong and make it to that $4k mark!

If you haven’t donated yet, please consider doing so!

Okay, gushing aside. Let’s talk shop. Today I want to talk a bit about the first route in the yuri series, Zuri. Well, that’s what I was going to originally talk about before KS ate my update. So instead we are going to talk about factions in the game today and talk about Zuri tomorrow after I’ve calmed down a bit.

In the universe of the Rising Angels series, there are three major superpowers.

Katajion Directorship: One of the three intergalactic superpowers that governs the central twenty four worlds of known space. Lead by a group of fifteen men and women of varying races and homeworlds in charge of different sectors of government, the Katajion Directorship has a wide-spread but weak central government. While each director has charge of their individual sector (Eg: Space Forces) to set rules and regulations, most power resides in the individual planets. Between a strong belief in rugged individualism and a long history of ineffectual directors, the Directorship is more of a confederation of planets than a true federal government.

While there is no “good guy” government in the universe, all of the protagonists to date have come from the Katajion directorship. Most of the Katajions are relatively simple people trying to survive in a harsh universe. Since its inception, that KD has been fighting for its continued existence against warlords, foreign governments, and its own leadership. The idea that the best way to solve a problem isn’t to go through the formal chains of command but by striving independantly against it is commonplace in the ranks. Natalie is almost the perfect embodiment of Katajion ideals. Despite what leadership says, she heads out to protect her home against dangerous threats with a team of trusted individuals.

Of course, this is also why the Directorship is very ineffectual and almost always on the defensive. One important thing to remember when working with Katajions in Rising Angels: Fates is that even though they may be allied with you, allegiance is often a fickle thing.

Notable Katajions in Rising Angels: Fates: Natalie Puccile, Sol Hackett, and Sora Doichu.

-Ryu’llian Republic: One of the three intergalactic superpowers that governs the thirty northern worlds of known space. Lead by a congress of three hundred representatives (five from each world) and a president, the Ryu’llian Republic is one of the few true democratically elected governments remaining. While they advocate peace between the Katajions and the Raltins, they understand the danger posed by the war-mongering Raltin Empire and provide the Katajion Directorship with both financial and military support in the on-going conflict. However, with the most recent election of congress, support for the war seems to be dwindling as Ryu’llians become more and more worried about the state of their own affairs.

The Ryu’llians are an interesting bunch in the universe. Unlike the Katajions and the Raltins who are prepared to fight each other to the death over territorial claims, the Ryu’llians prefer diplomacy and negotiation to direct warfare. The constant bloodshed of the universe isn’t their concern. The plights of others is not their concern. What matters most to most Ryu’llians is maintaining their philosophical ideals of sentient rights and ensuring that even the smallest of voices can be heard on the political stage.

With the exception of a few planets, most of the republic wants to keep as far away from the southern conflict as possible. During the course of the investigation, Natalie will have a harder time getting information out of those who hail from the republic. As speech is an art form, most Ryu’llians also will be wary of Katajion investigators and their truthfulness should often be questioned. Are they trying to help Natalie keep the war away from their borders or are they simply trying to get rid of her?

Notable Ryu’llians in Rising Angels: Fates: Zuri, Ambassador Akasha, Dr. Azure Minata

-Raltin Empire: One of the three intergalactic superpowers that governs the forty six southern worlds of known space. Unlike their more free and independent northern neighbors, the Empire is ruled by a strong central government lead by the descendents of their founder, Emperor Colin Howe. With a history of traditional beliefs in discipline and etiquette, most imperials find it their sworn duty to defeat the enemies of their heritage, the Katajion Directorship. After nearly a century of conflict and strife, the Empire seems to be losing its war-mongering drive and is settling on developing their homeworlds.

Natalie’s natural enemies and active foes lay in the Raltin Empire. Unlike the incredibly liberal Katajion Directorship, the Raltin Empire does not lay stock with individual freedoms. However, unlike a Katajion, you instantly know who a Raltin is loyal to without question. They are loyal to their homes, they are loyal to their state, and they are, without fail, loyal to their emperor. The emperor’s word is unquestionable, as is his wisdom. The idea that the imperial state could possibly be wrong is molded out of its populaces heads at an early age.

There is only one way that a Raltin would ever consider helping out a Katajion, if it directly helps to bring further glory to the empire. Where a Katajion or Ryu’llian might consider Natalie’s requests for help, if it isn’t approved by the state a Raltin won’t even consider it. While this makes them for useless allies to the rogue Natalie, it does make them a lot easier to predict and plan for. As long as Natalie can keep ahead of the hive mind, she can keep ahead of any possible Raltin tricks.

Notable Raltins in Rising Angels: Fates: Imperial Vicar Alexi, Scheris


Okay, going to call it here for today’s update. There are some non-state players to join the ranks, but those are for another day. The update schedule got upset by my minor illness over the weekend, so we are gonna be pushing updates a little more frequently this week. Right now, our upcoming updates will include both Zuri and either Sol or Kika, a special video showing a story section (with Kika), and an investigation section to help show you some of the ideas we want to implement into Rising Angels: Fates! Stay tuned for tomorrow’s Zuri update (with some art)! Chief out!