Fates Weekly Update #8

Hello, folks! It’s that time of the week again! Actually, I’m not really sure what time it is right now. It’s dark, but it turns dark at noon nowadays, so who knows…

-Word count: 32884 (2,882 this week. I committed one of the gravest sins of all in writing. Most people know of the writer’s block. Most creative arts have it in some form or fashion. Now, the best way to get around this is to skip around or try writing something different. Sitting there and fighting against a wall kills productivity. Today’s story is a sad tale of woe. This week, I started my NaNo story of Natalie in a world of heroes and magic. I had a tough time with it. I should have given up and tried writing something else… but I am a prideful man. I wasn’t going to let it go. By Thursday, I had written almost a dozen openings and every single one of them was terrible. I’d made no progress in Fates or anything else. So… I finally came to my sense and wrote some young Zuri and Fates.)

-Music: We got some pretty strong musicians who showed interest in helping the studio. I’m going through them right now and deciding who to give the commission to. Please standby just a little longer.

-Sprites: We are getting closer to the completion of another one of the route characters. Like I mentioned last week, not all the characters are going to have romance routes. Natalie’s younger sister, Nàme, is one of them. Might be the only one, now that I think about it…

Name: Nàme Wagner

Age: 22

Gender: F

Rank: Captain

Nationality: Katajion

Bio: Nàme is lead detective of the judicial sector security team sent to arrest Natalie. Nàme tends to be incredibly stubborn and focused when it comes to arresting criminals and villains. Like her sister, Nàme wanted to be a SITO and become a fleet tactician. To her sister’s knowledge, she became one and was telling Natalie. What happened between then and now remains a mystery. Nàme claims no relation with her sister, denying that she has anything to do with a traitor. However, she loves and admires her older sister, hoping that she can find a way to prove Natalie innocent.

Chief’s Notes: Nàme Takase… Wagner… Puccile… Nàme has had so many different last names. As some of you might have noticed from previous characters, there was a time when a lot of characters had Japanese names for no adequately explored reasons. Some of those characters had their names changed (Sol being one of them), others disappeared from the canon. Nàme didn’t disappear though. She is keeping her father’s last name instead of her mother’s (like Natalie).

Like Sol, Lenna, and Yoi, Nàme came from the early days of the fiction. I think she might have been around longer than those three. I’d have to find the original paper script to be able to answer for sure who came first. Since the start, Nàme has had a very defined personality. She was a tsundere from the very beginning. Prideful and ambitious, Nàme was determined to be the best there ever was. To catch them was her real test. To train them was her cause. She was as stereotypical as you could get. Of course, unlike Natalie, Nàme had very few friends and was a lot more isolated. While Natalie was able to make friends and put her pride aside to learn her weakness, Nàme embraced her ego like a liferaft.

Nàme’s primary roles were in the Anton stories. The last visual novel that Nàme was in was the second episode of the Anton’s Vacation series. It is also the only visual novel that she was the protagonist of. The thing is that it wasn’t the only visual novel since then that she was SUPPOSED to be the main character of. That’s right, in the first draft, Nàme was the protagonist of Rising Angels: Reborn instead of Natalie. For those of you who noticed that Natalie was a lot more pompous and grumpy at the start, that is the reason why. Natalie stole her younger sister’s position when I started fleshing out the story. As much as I love her, Nàme is a very aggressive character. I didn’t like how she was interacting with the story. I didn’t like now she was going to end up making an enemy out of everyone, even Sol. I mean, they fought like hell in Katajion’s Dream. Without Anton and his calmness to counterbalance her, everything just felt wrong. So the role was changed and I started designing a new character to take the lead.

Now that we are getting into Fates, I realized it was time for the two major groups of the series (Anton and the Phoenix Investigative Squad and Natalie’s band of heroes) to go toe to toe. Nàme pretty much had her assured role when I decided to add Anton. They’re a pair. If you read AV2, you know I very strongly approve of their relationship. But that means Nàme is going to be put in an awkward place in Fates. Though she might insult her sister, they are close siblings. Nàme doesn’t want to put her in jail, she doesn’t want to be forced into any situation that might cause her to harm or even kill Natalie. But Nàme is loyal to her duty and loyal to Anton as well. Throughout the story, you are going to go up against her again and again. Nàme is not going to let you get away. Out of all the villains, she is both the most persistent, the most adaptive, and the one who knows what Natalie is going to do before she does it. With her at Anton’s side, he stands a serious chance of being able to stop her. So I pose the question to you, dear players. How prepared are you to succeed in your goal? Victory is made through sacrifice and some sacrifices are more painful than others. Is the life of your little sister worth the lives of the universe?

And with that, we are wrapped up for the evening. Stay tuned as we continue towards our goal! Chief out!

Fates Weekly Update #7

Hello, folks! I’m getting ready for bed on a Saturday night, so that must mean that it is time for another weekly! I don’t know if everyone else looks forward to these as much as I do, but I can’t help but love talking development. I also love talking about my sleeping fuzzball, but I sense I might be the only one.

-Wordcount: 29,954 (3,640 this week. Another slower week) This week, we went back to Celestia to continue working on the first act of the story. One thing I heard a lot of was how slow Reborn started. I fear it may have turned away some readers who didn’t get past the “situation normal” to get to the rest of the story. That’s why we are starting out with a bang! Right now, there is at least one game over ending in the start. It’ll be an easy one to avoid, if you keep your emotions in check. Throughout the game, there will be several such events where being able to keep calm and carry on will be the difference between everyone making it out alive and burying members of your investigation team. Of course, maybe you don’t want everyone to make it out. I mean, there’s only so much Sol gives me…

Kika_s Night

-Last week, I mentioned that I was going to start a story for NaNoWriMo. The votes have been tallied and the winner by a narrow margin was the alternate universe. Sorry, Zuri fans. The Zuri story will still be part of the short stories book. Now, a lot of people didn’t want to see the stereotypical high school story. I thought about it for a moment and decided that we should move our school setting to an alternate alternate universe! We could be like Harry Potter, right? Great Britain is a fictional place after all. Then I realized I shouldn’t take their made-up place and should make my own, France. I’m kidding, I’m kidding. We’ll be visiting the lands of swords and magic plagued by the forces of darkness (I guess that is England…). Time to learn to be a magical hero, Natalie!

You can read along at https://docs.google.com/document/d/1VMfZS5MbLUaqrnxAejj01ZNPjZnQyB1-uDoXjdUrGY0/edit?usp=sharing . I’m several days behind, so I’m gonna have to push it hard. It remains to be seen if I will be doing it in renpy script (just in-case something strange happens in the future and it gets made into a vn) or traditional prose.

-I just want to take a moment and remind everyone that we have a forum (alongside some other awesome games) over at http://innomenpro.com/forums/index.php . Any questions or random discussions about any of the three Rising Angels games are welcomed! The forums are pretty quiet right now. I can always dress in drag and do the hula if that’s what it takes.

-The wallscroll image is moving along nicely. I was delivered the lineart and things are looking good. I can’t wait to share the final image!

-Voice Acting: I’ve been holding back on making any big announcement for voice acting because I wanted to make sure enough of the script was done before opening voice acting. Nobody wants to be told that they got a part and then have to wait months before getting any work. The good news is that I think we are getting closer to that point. I’d like to start casting at the start of December.

-Music: We are looking to hire a musician to help use with the custom soundtrack. If you are interested, please send an e-mail to overwatch@idhasstudios.com .

I think that’s all for now. Until next week, Chief out!

Fates Weekly Update: #6

Hello, again! It’s late Saturday night and you know what that means! Time to unleash the arsekickulator! WOOWOOWOOWOWOO! I mean… time for the weekly Fates update. It’s been hard to write this with Fuzz trying to sleep between the keyboard and monitor, but I’m getting through his paws.

-Wordcount: 26,314 (3,201 this week, three 5AM mornings ruined productivity) This week, I decide to jump ahead a bit and write some of Akurel’s route scenes. Originally, Akurel’s route was going to be completely independent. The problem with this is it had to end with you destroying Zuri’s feeling in so many ways. While a few people might enjoy that, Zuri was the most loved character Reborn and one close to my heart. Instead, Akurel’s story is going to be intertwined with Zuri’s. They are two peas in a pod, it only makes sense to tie their stories together. It’s going to be tricky, but it is looking likely that there will be a happy ending for everyone.

-There have been some questions about which routes are going to be included. Right now, these are the routes planned for each version.

Free version is the core story and Zuri’s route. I refuse to be the guy who gave one piece of the overarching story away for free and then charged people to continue.

Commercial version: Core story, Zuri’s route, Kika’s route, Sol’s route, Alexi’s route, Faye’s route, Nàme’s story, Syl’s route, and Akurel’s story.

Note: Not all of those routes are romantic. Natalie is not going to sleep with her younger sister.

-Wall scroll: The initial sketches have been delivered for the wall scroll! We went into a fair bit of debate at the studio about how we should do this. Originally, I was thinking it should be just Natalie. Then Natalie and Zuri. In the end, we decided that we should have the wall scroll be of Natalie and her team. Maybe there will be one later of the villain teams or some romantic interests, but I wanted this one to be special.

-Dakimakura: The sketch for Natalie’s is done! I’d love to show it to you, but that’s something we are saving for the backers right now. Also, we are getting a batch of Faye’s done, so hopefully we will have something more physical to show off in a couple weeks.

-NaNoWriMo: I normally don’t participate, but I decided that I want to use this event to write some short stories for both the short stories book and a few for the public to enjoy. Write now I’ve been considering a couple ideas and I’d like to hear from you all! Would you like to see?

-Tales of Zuri and her hatch as they survive in the wilderness

-What happened during the conspiracy Sol got wrapped up in (technically a rewrite of a really old story)

-Alternate Universe with the cast back in high school (yeah, Sunrider inspired me a bit on that one)

-Something else? Comment or e-mail me now!

I think that’s it for now. I’ve been doing a lot of coding for the RPG the studio has been working in the background for the last couple years. It’s been making me think of ways that I can help increase the fun and excitement of the gameplay. Well, until next week… Chief out!


PS: There was no images for the Fates public update, so let’s do a video of the post!!! I also haven’t done a studio update in a while, so I might write one of those up tomorrow.

Fates Weekly Update #5

Hello, folks! Chief back for the weekly update! It has been an interesting week in the world… just not very interesting here. It’s one of those weeks where there’s not a lot for me to do other than try to amuse you all with a dance number! Unfortunately, I also mildly injured my knee this week, so no dance number either.

-Wordcount: 23,113 (5,239 this week) This week was mostly focused on writing a few scenes for the first world that Natalie will visit, the neutral world of commerce, Celestia. For those of you who have played Rising Angels: Reborn, you will remember that this is where we last left Natalie. For those of you who remember Rising Angels: The Red Rose, this is the homeworld of Jade and Mana. While it is a neutral world, it enjoys a good relationship with Katajion Directorship. This is good for our hero, as they are unlikely to try and deport Natalie. Sadly, they are also much more likely to let the Katajion Judicial Sector forces and SITO agents have free reign in trying to arrest a certain blonde SITO.

-Background art: A few more of the backgrounds were completed! Since the writing was about the adventures of Celestia, let’s show off one of the locales that you will get to visit. When you have one of the best SITO in the game hunting you down and an Intelligence Director who wants to have a meeting with you, back alley escapes are going to be your friend!


-No updates on the wallscroll or Natalie dakimakura. I apologize. Also, next week I will give an excerpt from either the book of short stories or codex. Is there a preference people would like to see? I’m not sure yet what I’d pull from the codex, but I think the short story would be an excerpt from Zuri’s tale.

Short update this week, much larger update next week. Until next time, Chief out!

Fates Weekly Update #4

Hello, folks. Chief here with the 4th update of Rising Angels: Fates. As we get into the groove of development, things are settling into their standard routine. It has mostly been a mid-production week where there isn’t a lot to show and not much to talk about. Originally, I was going to do drunken karaoke to keep people entertained, but I’m still federally banned from singing. While that spares you from the brutal savagery of my singing voice, it means we have a fairly limited update for this week.

-Would everyone like to see a running word count? I like having one to help me, as the writer, keep honest about how much progress I’m making.

-Did some tweaking of the interface this week. Right now we are commissioning an artist to replace the temporary assets used to make it. Once we starting getting those done, we’ll be able to show some gameplay screenshots and perhaps make a demo for you all to give a try.

-For the dakimakura supporters, we should have a sketch of Natalie’s up next week. Hopefully, I will also be able to show off the wall scroll as well.

-Thanks in part to our friends at Innomen Productions, we now have a forum! For those of you who want to talk about any of the Rising Angels series, this is now the hip new place to do it. There are also several other awesome games to check out while you are there!

-Since the musical styling of Chief is out of the question, let’s talk about the existing romantic interest carrying over from Rising Angels: Reborn, the Nimross’s brave hero, Zuri.


Name: Zuri
Age: 121
Gender: F
Rank: Lieutenant
Nationality: Ryu’llian
Bio: The security officer of the KSS Nimross. A former musician who joined the Katajion Defense Force for unknown reasons. Determined with a strong sense of right and wrong, Zuri’s fearless and optimistic nature serves as a rallying point to those around her. However, behind the mask of justice, Zuri constantly berates herself for perceived weaknesses.

Chief’s Notes: Zuri, the dragon fighter of the group and Natalie’s romantic companion. Zuri, the human co-pilot with the incredibly minor role. While these phrases might seem to describe two totally different characters, they both were true about Zuri at various points of development. When the game was starting out in its concept phase, Zuri didn’t really have a place. Like Commander Rasoona, she was designed to be a character who needed to fill a specific role on the crew. Sol needed a co-pilot to take the stick when he was off with Natalie and a foil to help bounce jokes off of. She wasn’t going to be anything more than a check on the crew line-up.

Then I saw her concept.


It’s hard to explain what caught my eye. Zuri was the first draemon in the series. Despite the series always walking the fantasy line, I hadn’t ever considered adding dragons to the series. When Nuge showed me this concept after being told to do whatever she wanted, I knew I had an opportunity. Of course, I needed to start doing a lot more development on her personality. For those of you who remember, her original description was nothing more than two lines. She liked to work out and was upbeat. That’s all I knew about her at the start of development.

One of the biggest problems I had with writing Zuri was that I wasn’t sure how strong her relationship with Natalie was going to be. For the first two thirds of the story, I couldn’t find a spark between them. Sure, they were friends, but that was as much as I could do. They worked well as a duo. Zuri could provide the muscle, Natalie the brains behind it. Easy, by-the-books relations. I think it was around the picture of her hatch friends that I started to realize that I was underestimating Zuri. There was more to this fighter than I had originally thought.

Simplicity. I think that is the best word to describe Zuri. While you could interpret that as she’s dumb, as indicated by her lack of understanding of technology, I wouldn’t use it that way. Many people would say that there is no clear cut answers in the world. There is no single answer to a problem. Zuri wouldn’t agree. Right is right, wrong is wrong. There is no middle ground, there is no gray area. A warrior is a warrior. To Zuri, there is very little in the world that causes her to falter when she knows what her duty demands her to do. While Natalie sees a thousand different answers to the question of their fate, Zuri only sees one. Protect those she cares and never harm the innocent.

That simplicity is why I think Zuri and Natalie make such a strong pair. Natalie was a SITO with dreams of the top, becoming an admiral and rising to the top. Zuri never thought of herself or what made her happy, just what the code demanded and what others needed. Zuri never had anyone she could care about after Akurel left her. When Natalie entered her life, Zuri saw some of Akurel in Natalie and that old flame reignited in her heart. For the first time in a long time, Zuri started to think about herself and what she had lost on this path. For Natalie, she began to see that there was more in life than what she could get out of it. There were the makings of an eternal bond between them, if both of them could learn to see how the other did a little bit.

As we go into Fates, that bond is going to be tested. At the end of the Zuri route, the bond is still fragile and easily broken. When a figure from Zuri’s past returns to haunt her. With the universe falling apart around them, both of them are going to heavily depend on the other to help make sense of the new world they’ve stepped into. Out of all the character romances, Zuri is going to be the most difficult to maintain and see a positive resolution. To be able to hold the heart of the draemon warrior, you have to be prepared to put your own on the line. A warrior’s bond is forged in fire, after all.


Okay, after having to rewrite this a third time because it kept getting deleted, I’m going to go take a break before I finally go off the mental deep end. Until next week, Chief out!

Fates Weekly Update #3

Hello, folks! It’s that time of the week again! I hope you all have been having a good week. Personally, I’ve had several strange moments this week, but most of them have been situations in real life by people trying to break the time-space continuum. Development, on the other hand, has been a lot more standard. No big updates for this week, but a fair number of small ones.

-The number of completed backgrounds jumped up pretty significantly this week. Five backgrounds were finished up this week, bringing our total up 6, all but one of them having different alterations for time of day. For those of you who played Reborn, you’ll remember that it only have a grand total of 8 backgrounds, so we are on course for having a lot more diversity in the destinations. I’m pretty stoked about that.

While Reborn didn’t really need a whole lot of backgrounds because it was very focused in that one setting, Fates is trying to expand upon that. To me, the story of an investigator going on a journey to save the universe needs some diversity in the locale. My thoughts drift back to Dragon Age 2 when I think about locale diversity. It’s limiting to recycle the same places again and again and again. We are on an epic adventure and we need some epic places to go!

The universe that Rising Angels is a part of is one inspired by fantasy. Fantasy and sci-fi… it’s an odd hybrid to be sure, but we are going to have an enjoyable time with Zuri and her ancient temples and Kika freaking out in her underwater bubble cities. Wait… I mean…


-For those of you who are interested, updates to Rising Angels: Hope (The Red Rose remake) are also going along well. CG are looking pretty and the story is shaping up a lot better. No idea on the release date yet though. As part of my thanks, all Kickstarter backers will get two week early access to it when it releases.

-Some of the new things being added to Fates that were left out of Reborn are aiming towards increasing the amount of immersion. In the words of an old visual novel reviewer whom I can’t seem to convince to return, immersion makes the visual novel. The story needs those little things to help the player stay engaged.

For those of you who have been following me on twitter for a long time, you’ll know that I love Muv Luv. We can argue all day about various elements of the story, but there is one lesson from it that the EVN industry needs to take to heart. No movement is boring. You have a world, you have characters. Let’s give them a little life. Panning backgrounds, character poses and depth in the scene, and other little things help give that life. I’m pretty happy to admit that some of those things have been making their way in. With the help of Geckos, we’ve (she, really, not going to take credit for her hard work) been adding those things. As pathetic as it may sound, one of the biggest things that disappointed me in the previous RA series games is that Faye’s ears don’t wiggle with her emotions.


Problem solved. (You have to click on the picture. Website doesn’t show it right.)

That’s about it for this week’s update. As always, stay tuned for next week’s update on the crazy world that is visual novel development! Chief out!

Fates weekly update #2

Hello, folks! Chief here with another rousing update from the development front. My chair is broken and my cat is sleeping on the keyboard, so this has been a tough update to write. I’m a rather tall person and sitting in the midget chair is nothing but pain. I tried to get a new chair, but they didn’t have the one I wanted in stock… Sorry, you all didn’t come here to listen to me rant about Fuzz and my broken kneecaps. Let’s talk about Rising Angels!

-One of the biggest problems facing me writing the outline for Akurel’s route was getting around the glaring problem of her being Zuri’s former best friend and crush. Having Natalie, Zuri’s current best friend/crush, leave poor Zuri and go out with her best friend just seemed too hard on the poor draemon. She doesn’t have many friends and only two crushes, so the route was looking to be a pretty bleak one. As much as I love sad stories, we already have Faye to lead the parade for stories that will sooner or later end in sadness. Thankfully, that hard work and brainpower that everyone has come to expect from a veteran writer as I paid off and we were able to make a less depressing story. …okay, it wasn’t me. It was Geckos, which leads me to my next transition…

-I’d like to take a moment and welcome Geckos to our team as a background artist. Geckos is a long-time friend of the studio and an incredibly talented artist. You can check out some of her work here!

-Sprites for the main characters are all done! Sprites for the minor characters are beginning! Progress!

-I promised a character corner, so let’s talk… Kika!


Name: Kika Starr
Age: 23
Gender: F
Rank: Lieutenant
Nationality: Katajion
Bio: The navigator for the KSS Nimross. The daughter of a famous politician, Kika has always had whatever she wanted. When she lost her family in a terrorist attack, her only servant sent off to the far side of the universe, and her only friends gone, Kika found herself alone in a universe that didn’t respect her anymore. Kika questions if she can survive in this new universe, clinging to her former status and encouragement from her allies like a life preserver. Out of all the crew, the “princess” is the only person who can rival Natalie in battle tactics and technical knowledge.

Chief’s Notes: Kika Starr… Out of all the characters in Fates, Kika is the oldest of the fictional Katajion characters (concept wise). Her original development started back in the ancient days of 2004. Yes, back in those ancient days when we still used rocks for currency and dinosaurs still roamed the earth. Kika might actually be the first non-RP character to have been developed, I’d have to dig even deeper into my records to see who beats her out. Either way, she’s the oldest out of the Fates’s cast.

Though she’s ancient, Kika Starr hasn’t really changed much since her original concept. Physical build has changed since those days before time, but Kika has always been the princess. Her smugness has been the building block of her character. It’s strange, really. Most people says she’s an incredibly tsundere character, but her traits were designed before I knew what that term meant.

The princess type is a pretty cliche stereotype and Kika’s original role back then was small. I haven’t wrote too many princesses, Ahri from Pyrite Heart and Kika.

Side tangent: Even though they come from the same stereotype, Ahri and Kika ended up very different. Though it pains her to do so, Kika knows when she has to play as a team. She knows who her minions are, but she also makes sure she knows things about them. Though she’d never admit it, Kika cares a lot about her minions and does what she can to help and support them. The other major difference was why they do what they do. Ahri did what she did because she is focused on making herself happy. She wants to keep proving to herself that she is the best, even if nobody else is paying attention. Kika is almost the pure opposite. If there isn’t an audience to validate her, it isn’t worth trying. Kika will go above and beyond to thrill the crowd and show off her brainpower. If there isn’t someone to appreciate her, she slips into lethargy and depression. That’s why Kika always makes a big deal about having her minions around to awe. Behind that tsundere-ness is some pretty heavy co-dependency. Anyway, back to the history lesson.

Like Faye, Kika disappeared from the limelight for a long time. Unlike Faye, who lost her role to Sora before the revamp, Kika didn’t lose her role to anyone. No tsundere princess who wanted to take over the universe stole her crown. During the days of Anton, she simply dropped off the face of the world. It wasn’t Kika’s time or place. She could have infiltrated the story, but… I pretty much forgot about her. I’ve had thousands of characters in this universe and minor characters who never achieved story influence often disappeared. Kika was just another one who had her moment in a few little stories and then faded into obscurity.

When Rising Angels came around, Kika made her return to the scene. Why she made her return, I honestly can’t tell you. I have no idea how she managed to slip onto the roster. She wasn’t part of the original cast, I remember that. The original Red Rose cast didn’t include Kika, Blade, Termin, or Alana. They were included because I wanted to round the squad to an even dozen. The other three were originals, but Kika… Perhaps it was fate. Either way, Kika darted back to the scene, originally with blue pigtails, then with dyed pink drills. Her tsundere meter was cranked to 11 and she was pretty overbearing. I swore she wasn’t coming back to my cast again.

I was pretty adamant that she was unlikable and that she didn’t have a place in Reborn. I wasn’t ready to bet on her forcefulness getting a second chance. However, Kika got that chance thanks to being a favorite of the sprite artist, Nuge. Do I regret giving Kika her third chance at proving to the world that it would soon be hers? Nope. What I think was holding Kika back from evolving into more than Queen Starr was every story had her still attached to her prestige. Reborn was the first time where she had to depend on being Kika, not President Starr’s daughter. In the expansion of Reborn, I got to see more of that side. Even though she loves being the best and being beloved by everyone, even Kika still has dreams and sadness.

It’s something I’m really looking forward to exploring more in Fates. I doubt Kika will ever mellow out or lose that superiority complex, but I see more mental furniture filling in the space behind the wall. Seeing her learn to survive in a world with nothing more than her own strength is enjoyable and it is a lesson that Natalie can learn a little bit from as well. Kika’s route is going to focus more on discovering the truth about yourself when the world is falling around you; I think it is going to be fun. Not as fun though as when we take the water-phobic Kika and go on an undersea exploration to find clues!

I’ve got to bring this to an end. I’ve lost feeling in my knees and Fuzz still hasn’t moved from blocking the backspace key. Development is moving at a good pace and I’m confident for the future! Until next week, Chief out!

Fates Weekly Update #1

Hello, folks! Chief Komi here with our weekly update. It’s going to be a bit of a short update. Between working incredibly long hours at my day job (working this weekend; go go 12 days without a day off!) and getting the start of the development cycle rolling, I’ve forgotten what that sleep thing is. Still, there has been progress in the first week since the kickstarter’s completion and a few news updates.

-Donations through Paypal are still going on for another couple of days. While this update is seemingly meaningless for the Kickstarter backers, it does mean that we are moving closer towards the next stretch goal. I’m not sure if we will make it there, but I will tally up the final number on the 1st and see if we made it over that mark. More news on this to follow in the next update.

-Our first background is in! Natalie and her daring crew now have the ability to slip and fall off of the new cliff background and plummet to their untimely deaths on the mysterious jungle planet that hides untold treasures and secrets of the Chazari and the ancient order that protects them.


Safety is for the weak

-Preparation work on the new GUI to go with the investigation sections is underway. The current GUI is a mix of reused assets from Reborn and things that Komi put together. Right now, we are mostly just ensuring that the engine is both robust and easy to use. We are hoping to get the engine polished up and new assets finished in the upcoming weeks. A short demonstration to let the Kickstarter backers get a feel for some of the gameplay features is in the works.

-Just like the artists, I’ve been hard at work in the script department. My fun this week has been writing the outlines for the four major story arcs. Each arc takes place on a different planet, each building upon the last as Natalie continues her quest for understanding and survival. Survival… that’s a good word to mention. The universe is a dangerous place, especially when every major faction wants you arrested, dead, as a sacrifice, or just wants to watch you suffer. The core parts of the story are being lain. I hope to be finished with that over the upcoming week so I can get into talking about some of the adventures that await you on each planet. One thing I can say is that a high-speed chase awaits you on Celestia as your former allies make their first move to bring the renegade investigator in for questioning.

-No updates of music or voice acting yet. We have talked with a voice acting director who will be helping us get everything moving when the script is a little further along. For those of you who are interested in getting on as a VA, keep following these updates for when the auditions start.

-Sorry for the short update. Next week we are going to go back to our special talks about each cast member and some of the stuff that went on behind the scenes for them. We talked about our villains previously (as well as our adorable Faye), so I’m thinking it is time to start talking about the permanent members of the investigation team. Will it be Kika, Zuri, or Sol? Tune in next time to find out!

Thank you!

Hello, folks! It’s my proud duty to report that thanks to everyone’s help, Rising Angels: Fates will be a reality! Not only will it be a reality, but it’s going to be getting a special soundtrack, voice acting, and a special route with the Raltin ambassador. It’s been a wild and crazy road these past thirty days, full of ups and downs. Nevertheless, things came together! We ended with a grand total of $6,513.50 USD.

Now the real adventure begins! Starting next Saturday, we will be posting weekly updates on development status and some of the fun tidbits and shenanigans that come with the development of a visual novel. I hope you all will follow along as we now bravely stride forward towards the game that awaits!

Once again, thank you from the bottom of my heart.

Regarding the Kickstarter exclusive route for Fates

Hello, folks. Chief here to help explain why I approved the decision to make a kickstarter route exclusive. I’ve been getting a lot of angry stares across the bar about it, so I’m taking time from writing my updates about Faye and Natalie to discuss it.

The decision to make a KS exclusive route was a difficult decision and one I didn’t make lightly. Since the studio’s inception, our stance has been firmly against any sort of corporate commercialism. I’ve funded everything out of pocket. My day job takes care of me, so I could fund everything without worrying about personal finances. I want as many people as possible to enjoy what I do.

However, recent problems have forced me to cut project funding and keep my paycheck to assist with my personal life. It awaits to be seen if this will be a short term problem or long term. This has put me into a painful situation where I must ask those who have enjoyed my work to help keep things going. Not a dollar of this nor the sales of Fates is going into my pocket. It’s going straight into Fates so everyone has something to enjoy over nothing. It’s going to make sure the next game can have all the content you want and be accessible to the masses. However, if we don’t get past this barrier, none of that will ever happen. That’s why I’m giving this as a thank you to those who will prevent the crash of the studio. Without help now, there will be nothing for anyone to enjoy.

I’ve been told a lot that I’m driving people towards piracy. If people want to pirate it, I can’t stop them. I work 50+ hrs a week before I even get home to do development, I quite literally don’t have the time. I very much understand why they’d do it. However, their actions aren’t going to be hurting me. As I said, nothing of this goes into my pockets or even compensates me for the writing as every dollar (including every dollar I can spare from my wallet) goes towards more art, music, and gameplay code. They’re hurting themselves and the others who enjoy the game because I’ll have to cut content, put us right back in this situation, or shut down development entirely.

Old Chief Komi isn’t a businessman, he’s just a writer who wants to keep making things for people to enjoy. I hope this helps explain why I made this decision.

Chief out!