Fates Weekly Update #65

Hello, folks. Now that AGDQ is over, the distractions are over and work begins to kick into overdrive again. They raised over a million dollars for charity! Very impressive, glad to know that our community of gamers can come together for such a good cause. Back to work and there is a lot of it!

Writing: When I started working on the investigation sections, I made a vow that I was going to do something much better than Phoenix Wright when it came to presenting items and profiles to various people in your investigation. I love how they did a lot of things and took several to mold to my purposes, but there was one thing that always annoyed me. When you presented pieces of evidence to people that wouldn’t give you clues or viable input, they would use the same exact response no matter what piece was given to them. A picture would get the same reaction that a bloody knife would! It annoyed me a fair bit because it broke some of the world immersion and completely threw away a good piece of storytelling.

So we decided that every piece of presentable items would give a different response. It would drastically increase the amount of writing required, but it also gives it that little extra bit of immersion for the game. Certain characters are easier to write these than others. Alexi, for example, is a lot easier than Yoi. Alexi is easier because she just doesn’t care. The more items you present to her, the less and less she cares. Yoi takes things seriously. Well, seriously out of this world. When you present a rune you find on one of the planets, Alexi helpfully tells you that she doesn’t care what it is with her feet up on the desk. Yoi, however, will helpfully tell you she has totally never seen that before, but she’ll give you ideas on what it might be. And the other characters as well.

Which means there is going to be a large number of options in the interactions that are going to depend on if you’ve presented evidence to people. Good things and bad things are going to be determined by if you want to give clues to people. For example, giving Alexi the rune is going to result in… absolutely nothing. She doesn’t know, she doesn’t have a need to know, and she isn’t going to know in five seconds. If you give Yoi the rune, she might be able to tell you what it means, but she’s very much a gossip. With your allies and enemies blended together… do you want to tell her? There’s going to be a lot of varying routes. Reborn might not have given you those selections in the story, but Fates is certainly defying that as the writing continues on.

Hope experiment: As some astute people noticed from my phrasing last week, I haven’t completely given up on the idea of a staggered release. Since there is a lot of disinterest in the ideas, I’d like to give it a test run to see how viable it is and how it would work. As Hope is preparing for a release soon, I would like to use it as the test vehicle. Hope will be released in three segments that will be updated roughly three weeks apart from each other. What does that mean? It means as soon as we get the trailer video finished, we are going to start pushing for Greenlight and getting Hope into your hands!

That’s all for this week. Hopefully we should have some much more exciting stuff to talk about next week! Until then, Chief out!

Video o’ the post? Certainly!

Writer job offer for OoA: IE

Hello, folks. Short version since we don’t have a lot of time. I’m the head of the game Order of Ataxia: Initial Effects and the former assistant writer. We were on schedule for release when we discovered our former lead writer had been overstating how far ahead he was. We are now very close to when we need to release and the script is suddenly behind where it needs to be. While I am stepping up my role, I need the assistance of another writer to get everything somewhat back on-track. The writer will be given an outline for the scenes required. The game is heavy fanservice, but no mature material will need to be written.

 

Game: Order of Ataxia: Initial Effects

 

POV: 1st

Budget: $450; 50% upfront, 50% upon completion

Length: est 15,000 words

Deadline: Jan 23rd; $100 bonus if completed by Jan 15th.
The game will be commercial.

Please include writing samples. Experience in visual novel writing is preferred, though providing samples of prose writing is fine.

If you have any questions, comments, or concerns, either comment here, e-mail me at overwatch@idhasstudios.com, or send me a PM.

Fates Weekly Update #64

Hello, folks! I have a quick question for you. Why are you reading this instead of watching Awesome Games Done Quick? We’ll be here when you get back, they will be… “quickly” gone. Speed running for charity is awesome and I swear that I am not being distracted by the Mario 64 run. Promise. Of course, it was a boring week with everyone taking off to spend time with their family and/or the bottle, so there’s not much to talk about this week.

Writing: Prepping for the release of Rising Angels: Hope has been a bit of a flashback, seeing characters who have otherwise drifted away from the series. After Hope, Iotor drifts out of the story and I don’t see him making a return in the series again. It’s a bit sad since there really are no family guys in the series with his departure. Parents in general, now that I think about it. In Hope, there is a fair mix of older (relatively) and younger major characters. It ranges pretty wide with the youngest of the cast being Yoi having just turned seventeen and Iotor being nearly thirty. It’s not a drastic swing of ages when you consider the world, but it is a fairly wide berth for a visual novel, where the average age is 16-18. Reborn/Fates doesn’t really have that same width with the youngest character being Yoi again at the age of twenty and the oldest being Syl at the age of twenty-nine. The majority of the characters are 23-25 however.

The reason I am thinking about this is because of how characters grow and evolve over those years. Writing young Yoi is pretty different than writing older Yoi. It is a challenge to keep their differences separate sometimes. Young Yoi is a lot more callous, more ready to be stab people in the back to get what she wants. Older Yoi is still fairly greed and manipulative, but her experiences with Faye and Anton over time has toned it down and she uses those powers for her friends instead of her own whims. Sol is another character who is growing over time. Young Sol hates all non-humans and will willingly sabotage them to get them out of his sight. Poor Faye suffers under his reign. Older Sol has been tampered by his forced experiences with non-humans and tries to put personal grudges aside for the greater accomplishment of his mission. He even has a few non-human friends and is slowly accepting his changing world.

Then there is Faye, our former protagonist. Faye… really hasn’t changed over the years. It’s almost amusing how fixed she is in her naivety. She starts to open her eyes to the world outside her world in Hope and then goes back to living alone in the wilderness. It made it easy to write her in Reborn. As for Fates… maybe being on death’s doorstep might help her learn more about herself. Either way, she is still our adorable mascot character whom we love. Even if she is young and naive, it is nice going back to see her again. I hope everyone else will enjoy it as well soon.

Release plan question from last update: When I post a question to the audience, it is almost always split across the board. Almost like clockwork really. Last week, we asked if people would like to see a splintered release as opposed to a longer release. That streak of split votes has been utterly demolished with a near unanimous vote against staggered. There was some concern about releasing an episode and then not being able to change things, but we’ve already finalized the core and had it voice acted, so we are pretty set as it is. That being said, we are going to step back and re-evaluate that idea. Hard to argue when everyone finally agrees for once.

That’s all for this week. Like I said, not much to talk about this week. Now go support charity! Until next time, Chief out!

 

For our video of the post, let’s continue our celebration of video games with some awesome music!

Fates Weekly Update #63

Hello, folks. I’d break out in holiday songs, but I am still federally banned from any form of singing. Apparently it is a crime against nature when I sing. I’m a bit offended, really. It just isn’t the same without going around sing carols and having people pay me to stop. So, instead, we will start off today with a special drawing done by Fates’s CG artist, Tscbr!

Fates Weekly Updates have been moved to Sunday! Due to a lot of scheduling conflicts, it was getting a lot harder to get them done in a reasonable time, so we planned to move them to Sunday. It was supposed to happen at the start of the year, but we came to the conclusion that there was no point in waiting.

Writing: Do you know there will be a time in the future when Rising Angels: Fates will be complete with the writing? Reflecting on the endings brought that up with me. When you’ve been writing the same story for over a year, you start thinking that there is never going to be an end to it. Visual novels are long and it is a lot of time spent seeing the same characters, the same story. Drives you a bit batty after a while. It’s like a never-ending tunnel that goes on and on forever, even though the light gradually gets brighter.

Why am I talking about this sort of madness? Because we’ve been considering where the story is going to go after we conclude Fates. My original intent was to completely wrap up Natalie’s story and retire her as a character. People deserve to relax after saving the world after all. Don’t want to be Han Solo, the 70-year-old smuggler. The problem is… there are two endings in Fates that don’t nicely wrap up the story. The first one is a smaller ending on one of the severely tragic routes. There’s no clean ending there and it leaves itself open for more Natalie adventures in a pretty dark and grizzly setting. It’s fun designing a true criminal underworld in the RA universe. The other ending… is the true ending. As I was writing out the last little bits, I had a sudden moment of pure and shining inspiration. I mean it was amazing, lit the whole apartment up like a spotlight. It tied a lot of loose ends and weaker plot elements into a grand finale. The problem is… it screams sequel.

What does this mean? The Rising Angels series is unlikely to end with the conclusion of Fates. I don’t know if the tunnel just got longer or brighter, but I don’t like letting things end with loose ends. As the art assets start to wrap up, we will begin drawings on the next adventure to come. As for the writing, we will be here on that march towards Natalie saving the world from an ancient superweapon and Name saving the world from Natalie.

Rising Angels: Hope: Okay, we are making the official announcement! Rising Angels: Hope will be making its release in early February for backers and donators! Everyone else will get it shortly after. We discussed it a long time, but we are 100% committed to releasing it for free. That’s right, you can get the completely revamped and redone adventures of Faye Moonfallow without paying a penny. Quite exciting!

Discussion: There has been a proposed idea in the studio. With all elements of Fates Act 1 almost coming together finally, the idea was floated that we could release each act of Fates’s 4 acts separately, 1 every 1.5-2 months. Each act would be roughly a couple hours per route. With Steam, we could do it with relative ease with updates.

Perks:

-Fates in your hands faster

-Smaller pieces for those of you like me who can’t sink a lot of time into games in any one sitting (until it was fully released; then you’d have to marathon it)

Cons:

-There’d be stops for those of you who want to marathon

-It would be that nasty e-word.

We’d like to hear your thoughts on it. Would you like to see a staggered release for Fates so you have fun yuri adventures during the drought or would you like us to keep holding on to all the cards until we have a full release?

That’s all for this week. Once again, I hope you all are having fun and exciting holidays! Until next time, Chief out!

 

Video o’ the post needs to be something festive!

Order of Ataxia: Initial Effects Monthly Update #3

Hello, folks. Chief here today after slipping off to see the new Star Wars movie. This has been a record year for me actually getting out to see movies in the theaters with a whopping two movies! It is a pretty good inspiration, honestly. I’m thinking that Fallore really needs a lightsaber now. Not because she can use the force or is a talented swordswoman, but because it would make Charles jealous and that alone would be worth it to her. Fallore Skywalker: Goddess of the Force. Sounds like a possible sequel to this… but it is too early to think of that when we have updates to give!

Release date: So the original intent was to get everything out by mid-late this month. As we are pretty much sitting on that date, it is safe to assume that we are not going to be able to release on-time. I apologize for this as there have been some small hiccups that have breed a few delays. Good news is that they aren’t major delays and we are still moving somewhat close to a regular schedule. Most of the pieces of the puzzle are done and most of what awaits us is getting it put all together. I don’t like delays, even small ones like this, but they happen and we are pushing everything as hard as we can to get completed. Our new forecast is mid-January, so this should hopefully be the last monthly update you see before the release.

Writing: Poor Fuzai has been suffering from life for the past month, so the old man had to step in to help get things back on track. That means the last month was focused on editing and coding. We’ve been fleshing out some of the new tricks we’ve learned in Renpy to make the transitions and GUI a bit smoother. What does this mean to you? Hopefully not a lot. Programming is one of those things that is so rarely noticed when it is done well. The editing, however, should be a lot more noticeable. That late night writing, while often highly creative and interesting, does not always translate as readable when the morning comes around. With the writing almost finished up and the editing mostly done, we are about ready to call the writing section of this visual novel completed.

Characters: Thanks to the generous support from our backers, we were able to add a couple of extra characters to the game. It was almost perfect that each character’s description lent themselves well to a particular character. Since there were three backer characters for four routes, we decided to also bring in an RP character of mine to round out the support cast. Though these are just sketches and we are still working on getting the exact details down, here’s some of the new folks joining the cast.

 

Additional voice acting auditions will be going live soon. With these extra backer characters and a couple of characters who weren’t voiced before, we will be reopening the voice acting auditions for the minor characters starting tomorrow. The roles are fairly small with a limited number lines, but it is another opportunity for those actors who want to help give life to the story. Stay tuned for the audition information dropping tomorrow here.

CG: We are on the last set of CG for the game! I’m quite happy with how they are turning out, hopefully you will be as well! As for this one… Like the fire elemental, you get this one completely out of context…

Just a couple more weeks and Order of Ataxia: Initial Effects should be in your hands! Not quite a Christmas present, but something to offset those post-holiday days.

 

For the video of the post, let’s celebrate some Star Wars.

Fates Weekly Update #62

Hello, folks. Do you know what really grinds my gears? Moving. There’s nothing worse than having to pack up and find somewhere new to live. With my contract coming to an end soon, I’m going to head back to the midwest. That means I have to find somewhere to live from 1000 miles away. It’s like throwing a dart at the board and hoping you’re going to hit the small spot with the good apartments. I can’t imagine how difficult it would be to do that in a fantasy space setting. How did Natalie pack up and move from her backwater station to her position aboard the Nimross? We’ll find out in the next Rising Angels game! Maybe. Not at all. Let’s talk about some more realistic things in development.

Writing: This week was a great week for writing. I rarely get inspired and have time to write. They generally are mutually exclusive things. Time to do anything is a rarity and finding the time to put in the hours is sometimes incredibly difficult. It’s such a rare thing that I am taking off 45 days in late January into early March that will be devoted straight to writing. If I can’t get things done with that amount of time, I’ll be amazed. But my work-cation isn’t what I wanted to talk about. No, what I wanted to talk about is the 38,915 wordcount we managed to get this week. That’s right, things got done this week. Some of that was Order of Ataxia and RA: Hope, but the majority of it was our beloved Fates.

The ending has been troubling me. I didn’t like how it ended. There were so many open threads and it didn’t quite wrap up the way I wanted it. With everything that was going on around it, a clean simple “Bam! You win!” ending just didn’t fit the feel of the story. Natalie’s struggle has always been against the odds with enemies in the shadows. In Reborn, the enemy sat right out in front and was so obvious that you’d think he was almost acting like it… Fates has the enemy forces more… unknown. More ambiguous until the end. When it wraps up, I want you to know who you faced, why you faced them, and at what cost. That “AH-HAH!!!” moment was missing from the previous end. You did the thing and everyone ate cookies.

I’m not even sure what triggered the moment of inspiration. Maybe it was the copious amounts of confusion in my life, but I had a sudden epiphany in the madness. The Rising Angels series has always been about making personal choices in the chaos that is life. Good or bad, right or wrong, the choices that Natalie and Faye have had to make were always important things to their lives. That’s how I wanted Fates to end. What sort of victory matters to you. So I have the canon ending of Fates now. The die has been cast and perhaps will take Natalie on one more adventure. It ties in a lot of the less mentioned plot threads and draws the series one step closer towards the true foe of life.

CG: We’ve almost hit the point where the required CG for Fates are finished. It’s quite heartening to see the end of another key part of Fates. We are still planning on slipping more in there as time allows since writing is still in that sprint to catch up. A couple weeks ago we shared a cute one with dear adorable Faye recovering in a bed in the Nimross. This week, you get to see the completed version of it!

Rising Angels: Hope: After losing some hope (I need my puns) early in the year when things went wacky, Hope is rapidly making progress towards release. A couple CG illustrations have been completed and all the basic sketches have been done. There’s some fun going on in the old R&D about making a time management sim in there where you play Faye trying to keep everyone on course for passing, but it will probably come out after the remake is finished. Time to repel that feature creep! There are also some weird things going on with R&D as well. Something about a yaoi version with a genderbender… I don’t know. The head of IDHAS R&D is a madman who has odd whims when he gets to coding.

That’s all for this week. Still working the details for the writing job, so that should be posted on the studio site tomorrow. Until next time, Chief out!

Some various talks this week have led to this video o’ the post.

Fates Weekly Update #61

Hello, folks. Sorry for last week. I don’t often get to take full holidays off, so I decided to take advantage of it. One of the few homecooked meals I’ve had in years! Most Thanksgivings I’m out on the road for my job or unable to leave the local area to go visit family. This is the first time in 7 years I’ve been with family for Thanksgiving. I hope my United States readers were able to have a good holiday as well. Sadly (or thankfully for you readers), my vacation for Christmas got cancelled, so I will be here with you all per usual for the rest of the year.

Katajion Defense Force team has had their route decided. As was talked about earlier, we decided to change up the canon route since it was decided that Anton/Name wasn’t going to be a romantic route. The votes are in and the new canon route for Name Puccile is… Yoi. It was one of the rare moments where there was a heavy enough vote in one direction that I didn’t have to intercede. I know there will be a fair bit of disappointment in Faye losing that spot, but her route will still be there in the commercial version. Faye isn’t going anywhere… Assuming you’re doing it right.

Writing: One of the things mentioned a lot is the interest in the personality differences between Yoi and Name. There’s a lot of them out there. The most obvious one is the difference in work ethic. If she isn’t on a mission, Yoi is probably the biggest slacker in the RA series. Showing up for work? If she can get out of bed on-time. Writing reports? Reports are boring, but she totally filed them… didn’t you get it? Must be some sort of lag in the network. If it isn’t fun or her primary job of putting the bullet in the bad men, Yoi might not get around to doing it. When compared to the very orderly Name, who would rather break time and space than miss a deadline, there’s some conflict. Working with Yoi drives Name crazy.

But for all of their differences in work philosophy, I’d have to say that Yoi and Name share a lot more than Faye and Name do. The first and most obvious is their shared history. Since she took her first assignment, they’ve been together. Just like Syl was Anton’s bodyguard and shooter, Yoi is Name’s. Makes you wonder whose Natalie’s is… The second one is their childhood of being shunted out of the limelight. Name had to grow up under her big sister Natalie’s shadow. Even though she loves her, Name has always wanted to make that step up and be recognized as the greater of the two. Being a half-elf meant that Yoi grew up as a shame on her society. Always shunted, always mocked, Yoi tried to not let it get to her. Being a social butterfly, however, Yoi ended up hiding a lot of pain and distress behind her laughter and smiles. By taking dangerous and unusual assignments, she tried to make people respect her… or be remembered in death for being a true ranger.

Which I guess brings us to their biggest similarity that ties them together. Both of them want someone who they know always has their back. With the exception of Faye, Yoi never really had anyone she felt she could open her heart up to. Name led a fairly reclusive life and most people ended up keeping their distance from the often brash hermit. Both had their masks to hide from the isolation and disappointment in their lots. That’s why I’m quite fond of their route together as they force themselves through this turbulent investigation. They might have a lot of superficial differences when it comes to keeping the office tidy or that Bubbles is much cuter than Name’s fat cat, but they are close friends where it counts.

IDHAS Studios is planning on hiring a second writer to help get things done a little bit faster. The second writer is going to assist with some of the investigation scenes and a character route. We are currently running the numbers on the budget to see what we can support. Details will be posted up on the studio website and Lemmasoft Forums this week.

Bit of a short week, but I’m now trying to cope with the fact that both protagonists are blonde and both canon love interests have green hair. Rather unintentional. Anyway, until next time, Chief out!

This week’s video of the post is one I’ve been meaning to share for a while.

Chief’s Still On Vacation

If you are reading this, it means that the train was unable to push the DeLorean up to 88 MPH and I am stuck in 1885. It could mean that or it could also mean that I decided to spend an extra day with my family and am still on vacation without my computer. No matter which one is the correct answer, it means that the weekly update has been pushed until Sunday afternoon when I get back. Sorry, folks.

The video of this little post is where Chief could also be stuck at right now.

Fates Weekly Update #60

Hello, folks. It’s that time of the week again! Not D&D time of the week though. Overwhelmingly disappointed about that. They are the only people who get large blocks of my time scheduled out twice a month. It’s really complicated to balance everything out, but I love those guys so I always try my best. Sigh… I take some inspiration from my campaigns, so it creeps into the story slightly when sad Chief has to write sad scenes. Maybe in a couple weeks… But for now we have some updates.

Writing: Okay, first thing I need to do is address some questions I was indirectly given. Now, Zuri and Natalie are the established free route and the canon route. There’s no possible way that this could ever change. Even with the addition of Kika route in the Steam version of Reborn and the fact that the Sol romance has been lingering on the outskirts since the beginning, Natalie and Zuri are my established route. Her other routes are also very clearly defined as well. Akurel has a very odd relationship with both Zuri and Natalie, Alexi has a mix of friendship and playful romance, Sol’s is the romance the jump of friends to lovers, and Kika has the continuation of her previous story. Name and her team, however, weren’t as clearly defined and it has confused some of the audience.

The original plan had the free/canon route being Name and Anton. This had three major problems from the start. The first one was that a primarily yuri audience was not happy with the route being a male love interest. I might not always agree with the audience, but I do listen. If there are internal reasons to agree with external reasons, I am more likely to take action. In this case, there was two. The second reason was that established canon is… ambiguous. In the traditional writing, it is established that there is a heavy romance with leaning towards romance. Nobody ever says anything, but there are some subtext. The problem is that Yoi and Anton had a terrible romance and have a weird relationship and Syl has an established romance at the end of the episodes of Anton’s Vacation that never made it out. The third and final reason is that… they just don’t have that spark. They’re friends with some romantic overtones. Attempts to force them together just don’t feel right.

So where does that leave us. Syl’s route is not a guaranteed route and there’s no romantic feelings between them. Anton is the best friend who is there to support her through the tough times. Eve won’t be in the original release, so that isn’t possible. The two competitors are Yoi and Faye. While Faye has some established crushes in the past, Name and Faye really do hit it off well. Name is veeeeeery protective of her sick wolf. The other option is Yoi, who is a terrible flirt but has loved and flirted heavily with Name. Even though they fight, Name does care about her bodyguard and they make a cute couple as both try to discover their place in the universe.

Right now, Faye is going to be the free/canon route. However, I will listen to the audience. Yoi or Faye, who deserves the canoncy?

Backgrounds: The backgrounds are almost done! There’s only two backgrounds left before this part of the art chapter is brought to a close. I’m pretty excited because once the backgrounds are completed, the only art that remains is the little icons for the investigation sections and the CG. Since the CG will keep going until the end, the only art section left to complete is the icons. Very stoked about that. Two backgrounds and a bunch of little icons is really nothing.

Rising Angels: Hope: Great news on this front! All of the sprites for the new remake are all done. While the cast is a bit smaller than the original, as we had to cut some of the minor characters who didn’t have many lines, almost all of the original leads are still here. In a matter of a month and a half, we’ve made more progress on this than we did in six months. Very happy with how things are going. With what little spare time I have, I have been tinkering with a possible time management gameplay engine where you take Faye and have her try to keep the rest of the team studying to get them to pass. It is an experimental idea, but we’ll see in future updates where it takes us.

I think that’s all for today. Remember to send in your votes on who you would like to take that canon route. Until next week, Chief out!

 

Video of the post is whatever happens when I get in some tough weeks. Gotta rock out!

Order of Ataxia: Initial Effects Monthly Update #2

Hello, folks. It’s that time of the month again. Are you ready for some Order of Ataxia updates? I’m ready for some updates!

Backerkit: There was a fair bit of trouble with my understanding and operation of it. The best news though is that it has been resolved. Surveys have been sent out to all backers and you should be able to update and change things as you go along.

Writing: As we’ve continued our cooperative writing, Fuzai and I have had a bit of an argument on which character is out favorite and whose route is the best. Normally I don’t like getting into debates with other team members about favorites, but as we are both the writer, it helps us identify weaknesses in the routes and things we can do to make them better. I personally think Fallore’s might be my personal favorite. Her relationship with Charles as his uncaring caretaker makes me laugh a lot. I was originally worried that she was going to be a one-trick pony, but it turns out that gods have a lot of little tricks about them and Fallore can play more games than just beat Chuckie-boy with a stick.

Voice Acting: We have a cast list!

Charles- CrypticGhost

Fallore- Mel Gorsha

Beta- Christina Trouten

Sophia- Holly Lindin

Raiyne- Rachael Messer

The voice work has been amazing. For those of you who have been with IDHAS for a while, it isn’t a secret that I am always very leery when it comes to voice acting. I always worry about if it is a smart investment. It was a wonderful thing for Order of Ataxia. We’re planning on fixing up the demo so that everyone can hear the awesome voices as well.

For those of you who are interested in being voice actors, we are planning on casting again soon for some of the minor characters who appear in the script as well. The majority of those roles are female, but there will be at least one more male character in the script.

Backgrounds: We are almost 50% through the background list! There are a fair number of variants for several backgrounds as we have a variety of times and weather of settings that alter some of our outdoor scenes. There are still a bunch that need to be done, including the suffering markets of Aidis and the treasury of Castle Aidis that Sophia swears is completely full of gold and there is nothing wrong going on. Trust her, it is fine. No need to look behind the curtain! Here’s one of the most prosperous places in the city, the elven camps that have sprung up outside the walls of the city.

Happiest place in Aidis!
Happiest place in Aidis!

Illustrations: Right now we are at 17 CG done or in the advanced sketching stage. I don’t have a fixed number on how many more await because I am notorious for adding CG up until the last possible moment. I’m a sucker for pretty art and I love my CG in games. It’s also the bread and butter of a fanservice heavy game and I want to make sure that all readers have a great time with Order of Ataxia. It’s a balancing act of fanservice and plot. I know that might sound silly coming from a developer whose characters are wearing highly revealing outfits, but I refuse to let it carry the entire game. Of course, that’s not to say it isn’t carrying its duty out…

The finished version of last update's showing
The finished version of last update’s showing

 

Wouldn't be a game if the mage didn't break out the vines!
Wouldn’t be a game if the mage didn’t break out the vines!

Dakimakura: Production has started and we should be receiving them not too long in the future, so we should have some hard copies to show soon.

That’s all for this update. Based on how things are going now, I am hoping we are going to be at release time by this time next month. Production has been remarkably strong and we’ve made a lot of progress in such a short period of time. I want to thank everyone for their supporting of this project. We’re getting closer by the day to the reality of its release. Until next time, Chief out!

Two video of the posts in a single week… uhhhhhh… what have I been listening to this week? Well…