Fates Weekly Update #63

Hello, folks. I’d break out in holiday songs, but I am still federally banned from any form of singing. Apparently it is a crime against nature when I sing. I’m a bit offended, really. It just isn’t the same without going around sing carols and having people pay me to stop. So, instead, we will start off today with a special drawing done by Fates’s CG artist, Tscbr!

Fates Weekly Updates have been moved to Sunday! Due to a lot of scheduling conflicts, it was getting a lot harder to get them done in a reasonable time, so we planned to move them to Sunday. It was supposed to happen at the start of the year, but we came to the conclusion that there was no point in waiting.

Writing: Do you know there will be a time in the future when Rising Angels: Fates will be complete with the writing? Reflecting on the endings brought that up with me. When you’ve been writing the same story for over a year, you start thinking that there is never going to be an end to it. Visual novels are long and it is a lot of time spent seeing the same characters, the same story. Drives you a bit batty after a while. It’s like a never-ending tunnel that goes on and on forever, even though the light gradually gets brighter.

Why am I talking about this sort of madness? Because we’ve been considering where the story is going to go after we conclude Fates. My original intent was to completely wrap up Natalie’s story and retire her as a character. People deserve to relax after saving the world after all. Don’t want to be Han Solo, the 70-year-old smuggler. The problem is… there are two endings in Fates that don’t nicely wrap up the story. The first one is a smaller ending on one of the severely tragic routes. There’s no clean ending there and it leaves itself open for more Natalie adventures in a pretty dark and grizzly setting. It’s fun designing a true criminal underworld in the RA universe. The other ending… is the true ending. As I was writing out the last little bits, I had a sudden moment of pure and shining inspiration. I mean it was amazing, lit the whole apartment up like a spotlight. It tied a lot of loose ends and weaker plot elements into a grand finale. The problem is… it screams sequel.

What does this mean? The Rising Angels series is unlikely to end with the conclusion of Fates. I don’t know if the tunnel just got longer or brighter, but I don’t like letting things end with loose ends. As the art assets start to wrap up, we will begin drawings on the next adventure to come. As for the writing, we will be here on that march towards Natalie saving the world from an ancient superweapon and Name saving the world from Natalie.

Rising Angels: Hope: Okay, we are making the official announcement! Rising Angels: Hope will be making its release in early February for backers and donators! Everyone else will get it shortly after. We discussed it a long time, but we are 100% committed to releasing it for free. That’s right, you can get the completely revamped and redone adventures of Faye Moonfallow without paying a penny. Quite exciting!

Discussion: There has been a proposed idea in the studio. With all elements of Fates Act 1 almost coming together finally, the idea was floated that we could release each act of Fates’s 4 acts separately, 1 every 1.5-2 months. Each act would be roughly a couple hours per route. With Steam, we could do it with relative ease with updates.

Perks:

-Fates in your hands faster

-Smaller pieces for those of you like me who can’t sink a lot of time into games in any one sitting (until it was fully released; then you’d have to marathon it)

Cons:

-There’d be stops for those of you who want to marathon

-It would be that nasty e-word.

We’d like to hear your thoughts on it. Would you like to see a staggered release for Fates so you have fun yuri adventures during the drought or would you like us to keep holding on to all the cards until we have a full release?

That’s all for this week. Once again, I hope you all are having fun and exciting holidays! Until next time, Chief out!

 

Video o’ the post needs to be something festive!

Order of Ataxia: Initial Effects Monthly Update #3

Hello, folks. Chief here today after slipping off to see the new Star Wars movie. This has been a record year for me actually getting out to see movies in the theaters with a whopping two movies! It is a pretty good inspiration, honestly. I’m thinking that Fallore really needs a lightsaber now. Not because she can use the force or is a talented swordswoman, but because it would make Charles jealous and that alone would be worth it to her. Fallore Skywalker: Goddess of the Force. Sounds like a possible sequel to this… but it is too early to think of that when we have updates to give!

Release date: So the original intent was to get everything out by mid-late this month. As we are pretty much sitting on that date, it is safe to assume that we are not going to be able to release on-time. I apologize for this as there have been some small hiccups that have breed a few delays. Good news is that they aren’t major delays and we are still moving somewhat close to a regular schedule. Most of the pieces of the puzzle are done and most of what awaits us is getting it put all together. I don’t like delays, even small ones like this, but they happen and we are pushing everything as hard as we can to get completed. Our new forecast is mid-January, so this should hopefully be the last monthly update you see before the release.

Writing: Poor Fuzai has been suffering from life for the past month, so the old man had to step in to help get things back on track. That means the last month was focused on editing and coding. We’ve been fleshing out some of the new tricks we’ve learned in Renpy to make the transitions and GUI a bit smoother. What does this mean to you? Hopefully not a lot. Programming is one of those things that is so rarely noticed when it is done well. The editing, however, should be a lot more noticeable. That late night writing, while often highly creative and interesting, does not always translate as readable when the morning comes around. With the writing almost finished up and the editing mostly done, we are about ready to call the writing section of this visual novel completed.

Characters: Thanks to the generous support from our backers, we were able to add a couple of extra characters to the game. It was almost perfect that each character’s description lent themselves well to a particular character. Since there were three backer characters for four routes, we decided to also bring in an RP character of mine to round out the support cast. Though these are just sketches and we are still working on getting the exact details down, here’s some of the new folks joining the cast.

 

Additional voice acting auditions will be going live soon. With these extra backer characters and a couple of characters who weren’t voiced before, we will be reopening the voice acting auditions for the minor characters starting tomorrow. The roles are fairly small with a limited number lines, but it is another opportunity for those actors who want to help give life to the story. Stay tuned for the audition information dropping tomorrow here.

CG: We are on the last set of CG for the game! I’m quite happy with how they are turning out, hopefully you will be as well! As for this one… Like the fire elemental, you get this one completely out of context…

Just a couple more weeks and Order of Ataxia: Initial Effects should be in your hands! Not quite a Christmas present, but something to offset those post-holiday days.

 

For the video of the post, let’s celebrate some Star Wars.

Fates Weekly Update #62

Hello, folks. Do you know what really grinds my gears? Moving. There’s nothing worse than having to pack up and find somewhere new to live. With my contract coming to an end soon, I’m going to head back to the midwest. That means I have to find somewhere to live from 1000 miles away. It’s like throwing a dart at the board and hoping you’re going to hit the small spot with the good apartments. I can’t imagine how difficult it would be to do that in a fantasy space setting. How did Natalie pack up and move from her backwater station to her position aboard the Nimross? We’ll find out in the next Rising Angels game! Maybe. Not at all. Let’s talk about some more realistic things in development.

Writing: This week was a great week for writing. I rarely get inspired and have time to write. They generally are mutually exclusive things. Time to do anything is a rarity and finding the time to put in the hours is sometimes incredibly difficult. It’s such a rare thing that I am taking off 45 days in late January into early March that will be devoted straight to writing. If I can’t get things done with that amount of time, I’ll be amazed. But my work-cation isn’t what I wanted to talk about. No, what I wanted to talk about is the 38,915 wordcount we managed to get this week. That’s right, things got done this week. Some of that was Order of Ataxia and RA: Hope, but the majority of it was our beloved Fates.

The ending has been troubling me. I didn’t like how it ended. There were so many open threads and it didn’t quite wrap up the way I wanted it. With everything that was going on around it, a clean simple “Bam! You win!” ending just didn’t fit the feel of the story. Natalie’s struggle has always been against the odds with enemies in the shadows. In Reborn, the enemy sat right out in front and was so obvious that you’d think he was almost acting like it… Fates has the enemy forces more… unknown. More ambiguous until the end. When it wraps up, I want you to know who you faced, why you faced them, and at what cost. That “AH-HAH!!!” moment was missing from the previous end. You did the thing and everyone ate cookies.

I’m not even sure what triggered the moment of inspiration. Maybe it was the copious amounts of confusion in my life, but I had a sudden epiphany in the madness. The Rising Angels series has always been about making personal choices in the chaos that is life. Good or bad, right or wrong, the choices that Natalie and Faye have had to make were always important things to their lives. That’s how I wanted Fates to end. What sort of victory matters to you. So I have the canon ending of Fates now. The die has been cast and perhaps will take Natalie on one more adventure. It ties in a lot of the less mentioned plot threads and draws the series one step closer towards the true foe of life.

CG: We’ve almost hit the point where the required CG for Fates are finished. It’s quite heartening to see the end of another key part of Fates. We are still planning on slipping more in there as time allows since writing is still in that sprint to catch up. A couple weeks ago we shared a cute one with dear adorable Faye recovering in a bed in the Nimross. This week, you get to see the completed version of it!

Rising Angels: Hope: After losing some hope (I need my puns) early in the year when things went wacky, Hope is rapidly making progress towards release. A couple CG illustrations have been completed and all the basic sketches have been done. There’s some fun going on in the old R&D about making a time management sim in there where you play Faye trying to keep everyone on course for passing, but it will probably come out after the remake is finished. Time to repel that feature creep! There are also some weird things going on with R&D as well. Something about a yaoi version with a genderbender… I don’t know. The head of IDHAS R&D is a madman who has odd whims when he gets to coding.

That’s all for this week. Still working the details for the writing job, so that should be posted on the studio site tomorrow. Until next time, Chief out!

Some various talks this week have led to this video o’ the post.

Fates Weekly Update #61

Hello, folks. Sorry for last week. I don’t often get to take full holidays off, so I decided to take advantage of it. One of the few homecooked meals I’ve had in years! Most Thanksgivings I’m out on the road for my job or unable to leave the local area to go visit family. This is the first time in 7 years I’ve been with family for Thanksgiving. I hope my United States readers were able to have a good holiday as well. Sadly (or thankfully for you readers), my vacation for Christmas got cancelled, so I will be here with you all per usual for the rest of the year.

Katajion Defense Force team has had their route decided. As was talked about earlier, we decided to change up the canon route since it was decided that Anton/Name wasn’t going to be a romantic route. The votes are in and the new canon route for Name Puccile is… Yoi. It was one of the rare moments where there was a heavy enough vote in one direction that I didn’t have to intercede. I know there will be a fair bit of disappointment in Faye losing that spot, but her route will still be there in the commercial version. Faye isn’t going anywhere… Assuming you’re doing it right.

Writing: One of the things mentioned a lot is the interest in the personality differences between Yoi and Name. There’s a lot of them out there. The most obvious one is the difference in work ethic. If she isn’t on a mission, Yoi is probably the biggest slacker in the RA series. Showing up for work? If she can get out of bed on-time. Writing reports? Reports are boring, but she totally filed them… didn’t you get it? Must be some sort of lag in the network. If it isn’t fun or her primary job of putting the bullet in the bad men, Yoi might not get around to doing it. When compared to the very orderly Name, who would rather break time and space than miss a deadline, there’s some conflict. Working with Yoi drives Name crazy.

But for all of their differences in work philosophy, I’d have to say that Yoi and Name share a lot more than Faye and Name do. The first and most obvious is their shared history. Since she took her first assignment, they’ve been together. Just like Syl was Anton’s bodyguard and shooter, Yoi is Name’s. Makes you wonder whose Natalie’s is… The second one is their childhood of being shunted out of the limelight. Name had to grow up under her big sister Natalie’s shadow. Even though she loves her, Name has always wanted to make that step up and be recognized as the greater of the two. Being a half-elf meant that Yoi grew up as a shame on her society. Always shunted, always mocked, Yoi tried to not let it get to her. Being a social butterfly, however, Yoi ended up hiding a lot of pain and distress behind her laughter and smiles. By taking dangerous and unusual assignments, she tried to make people respect her… or be remembered in death for being a true ranger.

Which I guess brings us to their biggest similarity that ties them together. Both of them want someone who they know always has their back. With the exception of Faye, Yoi never really had anyone she felt she could open her heart up to. Name led a fairly reclusive life and most people ended up keeping their distance from the often brash hermit. Both had their masks to hide from the isolation and disappointment in their lots. That’s why I’m quite fond of their route together as they force themselves through this turbulent investigation. They might have a lot of superficial differences when it comes to keeping the office tidy or that Bubbles is much cuter than Name’s fat cat, but they are close friends where it counts.

IDHAS Studios is planning on hiring a second writer to help get things done a little bit faster. The second writer is going to assist with some of the investigation scenes and a character route. We are currently running the numbers on the budget to see what we can support. Details will be posted up on the studio website and Lemmasoft Forums this week.

Bit of a short week, but I’m now trying to cope with the fact that both protagonists are blonde and both canon love interests have green hair. Rather unintentional. Anyway, until next time, Chief out!

This week’s video of the post is one I’ve been meaning to share for a while.

Chief’s Still On Vacation

If you are reading this, it means that the train was unable to push the DeLorean up to 88 MPH and I am stuck in 1885. It could mean that or it could also mean that I decided to spend an extra day with my family and am still on vacation without my computer. No matter which one is the correct answer, it means that the weekly update has been pushed until Sunday afternoon when I get back. Sorry, folks.

The video of this little post is where Chief could also be stuck at right now.

Fates Weekly Update #60

Hello, folks. It’s that time of the week again! Not D&D time of the week though. Overwhelmingly disappointed about that. They are the only people who get large blocks of my time scheduled out twice a month. It’s really complicated to balance everything out, but I love those guys so I always try my best. Sigh… I take some inspiration from my campaigns, so it creeps into the story slightly when sad Chief has to write sad scenes. Maybe in a couple weeks… But for now we have some updates.

Writing: Okay, first thing I need to do is address some questions I was indirectly given. Now, Zuri and Natalie are the established free route and the canon route. There’s no possible way that this could ever change. Even with the addition of Kika route in the Steam version of Reborn and the fact that the Sol romance has been lingering on the outskirts since the beginning, Natalie and Zuri are my established route. Her other routes are also very clearly defined as well. Akurel has a very odd relationship with both Zuri and Natalie, Alexi has a mix of friendship and playful romance, Sol’s is the romance the jump of friends to lovers, and Kika has the continuation of her previous story. Name and her team, however, weren’t as clearly defined and it has confused some of the audience.

The original plan had the free/canon route being Name and Anton. This had three major problems from the start. The first one was that a primarily yuri audience was not happy with the route being a male love interest. I might not always agree with the audience, but I do listen. If there are internal reasons to agree with external reasons, I am more likely to take action. In this case, there was two. The second reason was that established canon is… ambiguous. In the traditional writing, it is established that there is a heavy romance with leaning towards romance. Nobody ever says anything, but there are some subtext. The problem is that Yoi and Anton had a terrible romance and have a weird relationship and Syl has an established romance at the end of the episodes of Anton’s Vacation that never made it out. The third and final reason is that… they just don’t have that spark. They’re friends with some romantic overtones. Attempts to force them together just don’t feel right.

So where does that leave us. Syl’s route is not a guaranteed route and there’s no romantic feelings between them. Anton is the best friend who is there to support her through the tough times. Eve won’t be in the original release, so that isn’t possible. The two competitors are Yoi and Faye. While Faye has some established crushes in the past, Name and Faye really do hit it off well. Name is veeeeeery protective of her sick wolf. The other option is Yoi, who is a terrible flirt but has loved and flirted heavily with Name. Even though they fight, Name does care about her bodyguard and they make a cute couple as both try to discover their place in the universe.

Right now, Faye is going to be the free/canon route. However, I will listen to the audience. Yoi or Faye, who deserves the canoncy?

Backgrounds: The backgrounds are almost done! There’s only two backgrounds left before this part of the art chapter is brought to a close. I’m pretty excited because once the backgrounds are completed, the only art that remains is the little icons for the investigation sections and the CG. Since the CG will keep going until the end, the only art section left to complete is the icons. Very stoked about that. Two backgrounds and a bunch of little icons is really nothing.

Rising Angels: Hope: Great news on this front! All of the sprites for the new remake are all done. While the cast is a bit smaller than the original, as we had to cut some of the minor characters who didn’t have many lines, almost all of the original leads are still here. In a matter of a month and a half, we’ve made more progress on this than we did in six months. Very happy with how things are going. With what little spare time I have, I have been tinkering with a possible time management gameplay engine where you take Faye and have her try to keep the rest of the team studying to get them to pass. It is an experimental idea, but we’ll see in future updates where it takes us.

I think that’s all for today. Remember to send in your votes on who you would like to take that canon route. Until next week, Chief out!

 

Video of the post is whatever happens when I get in some tough weeks. Gotta rock out!

Order of Ataxia: Initial Effects Monthly Update #2

Hello, folks. It’s that time of the month again. Are you ready for some Order of Ataxia updates? I’m ready for some updates!

Backerkit: There was a fair bit of trouble with my understanding and operation of it. The best news though is that it has been resolved. Surveys have been sent out to all backers and you should be able to update and change things as you go along.

Writing: As we’ve continued our cooperative writing, Fuzai and I have had a bit of an argument on which character is out favorite and whose route is the best. Normally I don’t like getting into debates with other team members about favorites, but as we are both the writer, it helps us identify weaknesses in the routes and things we can do to make them better. I personally think Fallore’s might be my personal favorite. Her relationship with Charles as his uncaring caretaker makes me laugh a lot. I was originally worried that she was going to be a one-trick pony, but it turns out that gods have a lot of little tricks about them and Fallore can play more games than just beat Chuckie-boy with a stick.

Voice Acting: We have a cast list!

Charles- CrypticGhost

Fallore- Mel Gorsha

Beta- Christina Trouten

Sophia- Holly Lindin

Raiyne- Rachael Messer

The voice work has been amazing. For those of you who have been with IDHAS for a while, it isn’t a secret that I am always very leery when it comes to voice acting. I always worry about if it is a smart investment. It was a wonderful thing for Order of Ataxia. We’re planning on fixing up the demo so that everyone can hear the awesome voices as well.

For those of you who are interested in being voice actors, we are planning on casting again soon for some of the minor characters who appear in the script as well. The majority of those roles are female, but there will be at least one more male character in the script.

Backgrounds: We are almost 50% through the background list! There are a fair number of variants for several backgrounds as we have a variety of times and weather of settings that alter some of our outdoor scenes. There are still a bunch that need to be done, including the suffering markets of Aidis and the treasury of Castle Aidis that Sophia swears is completely full of gold and there is nothing wrong going on. Trust her, it is fine. No need to look behind the curtain! Here’s one of the most prosperous places in the city, the elven camps that have sprung up outside the walls of the city.

Happiest place in Aidis!
Happiest place in Aidis!

Illustrations: Right now we are at 17 CG done or in the advanced sketching stage. I don’t have a fixed number on how many more await because I am notorious for adding CG up until the last possible moment. I’m a sucker for pretty art and I love my CG in games. It’s also the bread and butter of a fanservice heavy game and I want to make sure that all readers have a great time with Order of Ataxia. It’s a balancing act of fanservice and plot. I know that might sound silly coming from a developer whose characters are wearing highly revealing outfits, but I refuse to let it carry the entire game. Of course, that’s not to say it isn’t carrying its duty out…

The finished version of last update's showing
The finished version of last update’s showing

 

Wouldn't be a game if the mage didn't break out the vines!
Wouldn’t be a game if the mage didn’t break out the vines!

Dakimakura: Production has started and we should be receiving them not too long in the future, so we should have some hard copies to show soon.

That’s all for this update. Based on how things are going now, I am hoping we are going to be at release time by this time next month. Production has been remarkably strong and we’ve made a lot of progress in such a short period of time. I want to thank everyone for their supporting of this project. We’re getting closer by the day to the reality of its release. Until next time, Chief out!

Two video of the posts in a single week… uhhhhhh… what have I been listening to this week? Well…

Fates Weekly Update #59

Hello, folks. Did you know 4 AM was a real thing? I keep managing to suppress my memory of it, but it somehow manages to infiltrate my life again. I’m pretty sure right now the only way we can properly ensure that it never forces me out of bed on the weekend to work is to destroy the sun. This may seem like a rather drastic solution, but I have come to the conclusion that it is the most efficient. Because of the work required to implement this strategy, I am going to be writing a fairly light post tonight. It’s not because I have to work super early all weekend, I promise you.

Writing: Not a lot of writing was done this week, sadly. It was overall a pretty quiet week on all fronts. Most of it was devoted to cleaning up the Zuri romance scenes and fixing minor grammatical mistakes. As it turns out, if you are half-asleep, you tend to make a lot of minor mistakes. Back in the day, I used to keep an error tracker to help me determine where and when I was making the most mistakes while writing. The data wasn’t that surprising. Being asleep causes some drastic downgrades to your ability to process coherent sentences. Even now I suspect I am making mistakes and doubt my ability to catch them. The flip side though is that being tired tends to help me increase the amount of writing I am able to put out. I can write creatively a lot faster when the thoughts aren’t being muddled by doubt and questioning. When you have a plan and let it run, amazing things can happen. You then just have to waste a lot more time fixing that torrent. Which is better to do is a matter of personal preference.

A bit on and off topic, but sleep is something that does play a small factor into Fates. While we all remember cute little Faye’s desire to sleep away 99% of the day, being well rested and focused is something that is critical to an investigator. When you’re worried about the world though, it does tend to slip away from you. I feel a bit bad for Natalie, who loses about as much sleep as I do. One scene in Sol’s route even tells a story of how losing that edge to weariness can get to you. Out of Natalie’s team, Sol is the one person who is most observant of those around him and the person most likely to vocalize when he sees weakness. Real life slipping into fiction…

I want to give a special thanks to everyone who showed up for the rambling and writing stream that we had last week. It was a lot of fun, even if things got really wacky there for a while. We are planning on doing it again tomorrow, though I will be tired from working all day and I’m not sure how wacky things are going to be this time around.

That’s all for today. I need to get a bit of rest before the day begins anew. Until next time, Chief out.

Video of the post is something that you old internet foggies might remember.

Fates Weekly Update #58

Hello, folks. This is was a pretty long week, wasn’t it? The weather was just starting to turn and the leaves are finally beginning to fall. Delaware has some really weird seasons for me. Then again, traveling the world has exposed me to a lot of really weird seasons. It’s one of the things that tends to creep into my works a lot. You might not believe this, but it turns out that different locations have different types of weather patterns. Weird, right? It won’t matter after I finish the device… I mean… there is no secret weather machine. This is an update about visual novels. Visual novels…

Writing: This week was pretty much geared towards two very specific scenes, one of which had a CG of it done this week as well. There was one event that was supposed to be in Rising Angels: Reborn that ended up getting cut from it since Sol’s route was dropped. Like everyone who exists, Natalie Puccile has a birthday. It’s one of those things that tends to get forgotten by heroes in video games, including some of the more mundane things like going to the restroom and vegging out on the sofa.

Every character has their own special way of celebrating the day of birth. It’s a bit trickier to do it in the middle of space, especially when certain races don’t really celebrate it. For most of the humans and lupide of Katajion space, it is a fairly traditional event. Parties with family and friends coming over, with the fifteenth being the biggest for humans. Lupide and kitsune tend to have larger celebrations since they generally have larger families and each birthday holds a lot more importance in their short lives. As such, Sol wants to bring back the good old days when they were kids while Kika wants to have an elaborate party that is befitting the moment. Kind of hard to do that on a ship, but never underestimate the resourcefulness of Kika.

Alexi is a bit of an oddball here as Raltins don’t generally have big parties to celebrate anything that aren’t state sponsored events. I’m not exactly sure how I am going to write out her version of the scene.

But the scene I was writing was with Natalie’s guardian. Draemon don’t really celebrate birthdays. Most of them couldn’t tell you how old they are or how long they were wildlings. It’s not like they have calendars in the middle of the unforgiving wilderness. So when Sol tells Zuri about Natalie’s upcoming birthday, she literally has no clue what it is. All she knows is what the rest of the crew tells her. Alexi in particular has some fun with her version of it. It ends up with Zuri not quite sure what to do, but knowing it might be super important to Natalie. The result… well, I’m happy with how the scene is turning out. I hope you will be as well.

Art: Several new CGs and backgrounds were finished this week! Sadly, most of the CG I can’t share because of the massive spoiler potential. Since I can’t share them, I will be a terrible person and give a bit of a tease. Lenna is getting a pretty sad CG. Probably the only one she will get in this game with her status as minor character. The next one is a super cute one with Zuri. Natalie and Zuri are still one of my favorite duos and Zuri really does give everything she has to giving her heart to Natalie. The last one involves a tired lupide trying to recover with the help of her caretaker who may or may not know what they are doing.

WIP: Always hire a trained doctor... wait, they do, don't they?
WIP: Always hire a trained doctor… wait, they do, don’t they?

As for the backgrounds, there are only a few left. The world of Rising Angels: Fates is almost completely developed!

Rising Angels: Hope: After a lot of problems and difficulties trying to get this project back on-track, we are moving it forward. So far, we have about 65% of the new sprites done and are moving along at a really good clip. Renmiou has been awesome to work with on fixing this. With most of the writing done and only the CG after it, I’m fairly confident that we may be seeing a new Rising Angels game on the horizon!

Yes, the twins are back.
Yes, the twins are back.

Sunday streams: One thing I used to do a lot was take prompts and have some fun with them to improve my skill as a writer. There’s nothing quite like getting some impromptu practice to help foster ideas and let loose some steam. Over the last year and a half, this practice fell by the wayside as work overtaxed me. Starting Sundays (the day I used to try and take off), I will be starting it up again for a couple hours. My intent is to stream it and give a chance to chat and ramble. The link should be posted tomorrow on the Rising Angels section of the Hyperspace Forums, assuming we can get the stream working right.

Brilliant Shadows has released! For those of you who don’t know, it is a really awesome visual novel done by Ithaqua Labs who are partners with IDHAS. Their artist is also the wonderful Geckos, who did Natalie’s sprite, the GUI, and the new outfits for the sprites. The game is amazing and I can’t stress it enough to go check it out. You won’t be disappointed.

That’s all for tonight, folks. Tune in tomorrow for our Sunday Stream! Until then, Chief out!

 

What’s the video of the post? I haven’t been listening to much lately… so let’s do a pop flashback! Yes, Chief listens to pretty much everything.

Fates Weekly Update #57

Hello, folks. Normally I write something incredibly witting and charming up here, but not today. Today was supposed to be the release date for Rising Angels: Fates and as you can see, the game has not made it out. This is a personal failure upon my part. So instead of my usual song and dance on the stage, we are going to give a full report on the status of everything.

Writing:

-Core writing: The core writing for the game is in the editing stage and has been completely finished in terms of story. The core of the story is the entire voiced section that is common amongst all routes.

-Investigative writing: As much as I mentioned how much I love this part of the game, there is a lot of writing that is needed for it. Every item that can be presented needs text for it and most of them have small scenes that go along with them. It was far more writing than I originally intended and I am ashamed to say that it is the most behind. As a rough estimate, I have to say we are maybe a quarter of the way through all of the scenes. I’m considering cutting down on the number of events and recycling dialog, but I would rather add as much content as possible to the game.

-Character writing: Most of the character scenes for everyone in the first act have been completed. About twenty percent of the other acts have been finished up and a fair bit of work is still required in this section. Zuri and Kika have the most work done so far on their routes with Yoi taking the lead for the Name side of the house.

Art:

-Background art: We are almost done with the background art. Out of the 50 backgrounds for Fates, 45 of them are completely done and the last five are sketches. We should hopefully have those done soon. 4 planets and two spaceships ended up with a lot of backgrounds.

-Character art: All 21 of 21 characters have been completed! We ended up going a bit beyond what our original estimates called for. Natalie got a sprite and an extra outfit; Kika, Name, Zuri, and Yoi all got extra outfits as well. The cast list is a bit excessive, but I must admit that I quite enjoy large casts and there are a lot of different teams and players in Fates.

-Illustration art: One of our other areas that is a bit behind as well. Right now we are 28 (73 with variations) out of… we don’t really have a set number on this one. Probably going to keep at it as long as the CG artist is willing and I still have my day job paycheck to add more art.

Audio:

-Music: All of 15 of the tracks for the soundtrack have been completed. There are a couple extra tracks in the works that may bring that number further up.

-Voices: All voices except for the final act have been completed. Since we are still finishing up the editing on the final act, things are a bit delayed there. Hopefully, we should have it finished up very soon and we can close out this section.

-SFX: Since the lack of SFX was lacking in RA: Reborn, getting plenty of sound effects for Fates was a high priority. We are still coordinating all of the scenes that require SFX, so our numbers aren’t accurate at the moment. We are investing heavily into acquiring good ambient sound effects and action effects.

GUI:

-Art: All of the art for the GUI has been completed except for the icons for the investigation section. This is the one area that is quite behind. We had a lot of problems securing an icon artist and we are back in the neighborhood of finding one.

-Coding: This is a mixed bag of goods. While the engine for the investigative section has been finished for a very long time, we are still behind on the much larger task of coding in all the sprites, voices, and effects. This is a section I am dreading, to be honest. It is a colossal amount of work and I may be hiring assistants to help out with it.

Kickstarter related:

-Merchandise: All the wallscrolls and dakimakura have been made and sent out. We’ve considered making a couple other ones, but we are waiting to get things caught back up before we design any more.

-Codex: We are about two thirds completed with the codex. Turns out there are a lot of different things in this universe and I’ve got a bad tendency to ramble when I talk about the past.

-Book of short stories/ Collector/Faye side stories: Since work on the main writing has been slowed, efforts have been shifted away from here to help bolster the main. Most of the short stories are slowly progressing when I get some down time after long days at my day job when I just don’t have the mental acuity to wrap my head around the thousands of options and possible factors in the investigative sections. They’re progressing, but slowly.

In short, we still have a fair amount of work to do and most of it depends on the writing. I can give excuses about how many hours I work at my day job, but those are just that. Excuses. We’re fully committed to making this the best game possible and worth every penny that has been invested into it. Though I know delays are painful, I once again humbly ask for your understanding. Next week we will be back to our regular updates. Until then, happy Halloween. Chief out.

And something that spooked me out as a kid for this video o’ the post Halloween edition.