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Fates Weekly Update #18

Hey, folks. Chief here with the weekly update. No dramatic or interesting intro this week, I’m not doing so well. Health, the weakness of man. Just like a crazy dancing red dot is the weakness of Fuzz now that I bought a cheap little laser pointer. I don’t know what red dots did to him as a wee kitten, but he will try to maul it with unseen ferocity. Anyway, on to the update.

Wordcount: 5,220 (Most of the writing this week was focused on the core story, aka the non-investigation/non-romance sections. The reason for this is to get the script properly set for the voice acting, which auditions have just started. Read below!)

Backers at the physical item level update: Everything is in! …except for the wall scroll shipping tubes. Curse you winter storms! Shipping will be started next week by my lovely assistant Figerit. Zuri’s has to be my favorite of the group.

Voice acting update: Voice acting auditions have been started! Sakura Hughes has joined us as VA director, so no crazy attempts of Komi tring to figure out which end of the microphone is which. There are going to be two different casting calls. The first one (this one) is for the characters with the most lines in the core path. That means it will be Natalie, Nàme, Zuri, Kika, Sol, and Anton. The rest of the cast will be done in a later casting call. If you are interested in auditioning for these roles or know someone who is, more information can be found at…

Lemmasoft Forums

Voice Acting Alliance

Music update: Music is coming along nicely. As a part of today’s update, a small snip-it of one of our mystery tunes by Terranivium is available for you to enjoy!

Since it seems like I’m always up on the stage singing and dancing for everyone, let’s take a moment for an update from the other writer on the team, rellimkram!

I shall share a bit about Eve Auroch, one of the characters I’m responsible for writing and developing for Fates. While I’ve worked on her, especially at the beginning, I got to write a bit of the lore for the RA universe as well, as Eve’s race, the minotaurs, haven’t really been expanded on much (even in Chief’s hidden stash of writings, it seems). As such, I’ll talk a bit about them as well.

If you haven’t seen her yet, her sprite was shown in Weekly Update #14. Minotaurs are a nomadic people, wanderers that only settle down when forced to by something. For Eve’s band (groups of minotaurs are called bands. Racists call them herds, though), the cause was the inability to continue supporting themselves, as the war between the Directorship and the Empire made trade more difficult, especially for those with no clear allegiance. With their ability to obtain the necessities for constant travel crippled, they settled down and tried to make a livelihood for themselves. Unfortunately, minotaurs aren’t always well liked by other races, especially humans, which is rather ironic, seeing as the all female race of minotaurs require other species to continue to reproduce. The distrust and general disapproval, even hatred, shown to Eve’s band made life for them quite difficult, especially for the young Eve, who was only four at the time. Other children avoided her, and the adults did so as well for the most part, with most of their interactions with her being to tell her to stay away from their children. Skipping over details (don’t want to spoil too much), the loneliness of her childhood drove Eve to seek acceptance, which she chose to find in trying to make herself indispensable to society, namely a doctor (her profession was also revealed in the update). After a rather emotional series of events (which I plan to reveal during Fates somehow), she found herself caring for everyone’s favorite lupide, Faye.

Eve’s interactions with the cast of Fates is largely still undetermined at this point, but I can say for sure that she will be tied to Faye’s fate in some way or another. Basically, if Faye gets killed for some reason, Eve may chose to leave the group, as she will no longer have an obligation to stay, and if Faye’s condition worsens, Eve will likely recede to the sidelines, her efforts being focused on keeping her patient alive rather than interacting with the others. Now, don’t let those things discourage you, as Eve may still prove at least moderately significant, as Chief has told me that some romancing with Eve is something I’m allowed to write (though I still haven’t really worked out how I’m going to do that yet). I might take suggestions (or at least indirect influence) from you all as I write her part of the story, and maybe I’ll reveal something about an old acquaintance of hers that will more likely than not also make an appearance in Fates, an elf by the name of Sovran.

Okay, Chief back. I’m gonna take a moment to do an inclusion to this since the question was asked before. There are other relationships that can happen in Fates. Natalie is not the only person who has a chance of finding love while the universe explodes around them. However, Natalie (and you as the player) do have the chance to either help it along or completely ruin it. It’s not a full matchmaking game, but there are some characters who can get close.

As many of you were curious to why we were really late with today’s update, the reason was to let the voting end on the Raltin Ship name contest. It was a really, really, really close contest, but the winner has been decided… it is… me discovering I set the time wrong. You have until 7AM EST tomorrow to get your votes in. It’s currently a dead even tie between Ardent Flare and Darklight.

That’s all for this week. Stay tuned. Chief out!

Fates Weekly Update #17

Hey, folks! Chief here with… you know what… IT’S A FATE WEEKLY UPDATE! Did you know that a week hasn’t gone by since August where I didn’t post something? I’m just as surprised as you are! Well, probably not. I mean, I’m going to keep doing consistent updates until October 31st at the minimum, so I think I will save my awe until the end.

Writing update: 1400. Yes, I have to admit that the number of words written this week is pretty low. Remarkably low. Before we raise the calls demanding for my head, I want to take a moment and talk about the small story that took up this week and a little bit of next. Nuge (the CG artist for Reborn) and I are working on Rising Angels: Spark (title pending), a fun little quiz dress-up game which will follow the story of Kika and Blade during their time at the academy. It’s a little jaunt down memory lane and a might be a refresher for the remake of Red Rose that is coming out in the upcoming months. Besides, the greatest character of all time will be making a canon return in Spark. It’s been fun having him rampage around again.

She's just too darn cute sometimes...
She’s just too darn cute sometimes…

Speaking of Hope, the Red Rose remake, the CG should be done by the end of the month. After some more writing and a few other things, it will be ready to go. As a benefit for everyone who has backed the Rising Angels: Fates kickstarter and those who have donated to the studio, these folks will have early access to Hope.

Daki update: The daki have been finished being printed and are now on their way to the studio. I know most of you aren’t really caring about that, but this has a bit of significance to the studio. This is the first time that the studio has ever produced physical goods. If wallscrolls and body pillows do well, we may be able to fund future projects without having to charge people for them and expand what we can offer. Honestly, it is a bit of a dream for me. If there is a way where I can write stories and release them to the world for free while not having to live under the bridge in a cardboard box, I’m going to pursue it.

Voice Acting update: I’ve been quiet for a while on the voice acting front. For those of you who may have forgotten, we did get to the voice acting stretch goal. Hopefully starting next week, we will be opening auditions for the roles in Rising Angels: Fates. Because of the staggering length of all routes in the game and the fairly limited budget, voice acting will be limited to scenes for the core route. I’d love to voice the entire game, but unfortunately I wouldn’t be able to even afford my spot under the bridge. There will be roles open for a whopping 18 characters; 5 males, 13 females; 6 major roles, 4 medium roles, and 8 minor roles. If you are interested in auditioning, details will be posted up sometime during the week on the IDHAS website. For those of you not interested, it will give you a sneak peak at some of the characters who haven’t been talked about yet.

It’s voting time for the Raltin ship! We had a lot of strong entries. The poll is currently up at http://innomenpro.com/forums/index.php?topic=1013 . I’ve got my own personal favorite, but I’m not going to risk tainting the vote by saying it! The poll closes after 7 days, so get out there and vote now before it is too late!

That’s all for the week. For those of you who want an updated schedule of Rising Angels games coming out this year, the confirmed ones are…

Rising Angels: Spark – 1 Feb15

Rising Angels: Hope – ?? Apr15

Rising Angels: Fates – 31 Oct15

Depending on how fast I can go, another game or two might be able to slip in there. Maybe a short little jaunt into some of the space battles. Until next time, Chief out!

Fates Weekly Update #16

Hello, folks. Did you know that it was cold this week? For those of you who did not know, it was very cold this week. There’s nothing quite like standing on a sheet of ice in -20C weather for hours at a time while trying to call flight controls for a preflight. Every little step I took ended up with me on the cement. It wasn’t so bad until I thawed out and could suddenly feel my body again. Don’t worry though, there was only a 30% chance of me dying! But it doesn’t matter since I survived and got this weekly update for you all!

Wordcount: 4533 (Okay, so this week has been more Zuri. Probably going to be a lot of Zuri for a while. There are 28 scenes for Zuri’s route alone in the game. That’s not including anything involved in the main route or the investigation scene interactions. Not all of these scenes are super long, but the amount of content each route is going to get is pretty staggering. I’m going to be increasing my writing output to make sure things continue moving at the needed pace.)

Dakimakura: I put the orders in today. Interesting enough, almost all of the backers went with Faye. Faye is pretty adorable, isn’t she? On the flip, almost nobody wanted poor Zuri. As such, there will only be a very small amount of Zuri daki made.

Backgrounds: Development on the backgrounds is advancing. In Fates, there will be six major locations with each faction only getting to see five of the six. They are…

Celestia: Celestia is a neutral planet that serves as one of the biggest trading hubs in the galaxy. The thing about Celestia is that it when you get outside of the spaceports, people discover that the flashing lights and clean streets of the spaceports leads to a world that is struggling to survive. It’s people, outside the elite merchants, are barely able to keep food on the table. The food that does make it to its citizens are not the luxurious foodstuffs that are being funneled to the various worlds around the galaxy, but are what they can grow. With a 18% unemployment rate and restrictions on technology imposed by its ruling class, Celestia hides an underbelly of unrest and contempt for the galaxy. That hatred has lent itself well to a growing movement who wants to clean the crooked traders from the galaxy. Will that unrest help Natalie or motivate those who want to see her fail?

Tropolain: Tropolain is home to the mercenary political body of the Trilani Rangers. A private military force who takes commissions from both government and individuals alike, the Trilani are known for being able to find their targets and dispatch them to whatever afterlife they believe in. The Trilani are very rigid in their ways, being proud of their history and proud of their people. But there was a time before the Trilani arrived on Tropolain, a time when the planet’s native people once walked the world. Though they have disappeared from the planet, many of their secrets still lie hidden behind the protection of the rangers and jungles unexplored for ages. What secrets await the investigators under the traps of the rangers and the dangers of the jungle?

Jupiari VI- A world of beautiful waters and tropic beaches. With almost all of the landmass underwater, the few spots of dry land are heavily monopolized by floating cities and tourist resorts. Utilizing the water for the breeding of fish and hydroponic farms, Jupaiari VI is one of the most critical worlds in the Katajion Directorship. Legends say that temples of gold and treasure lay beneath the farms and the tourists, but the tough laws on any sort of activity that could damage the planet have barred all from trying to discover the truth behind the stories. Will Natalie be the first to find these sunken temples or will she (yet again) find herself on the wrong side of the law?

Ona’thon- A barren world of sand and storm laying on the border of the Katajion Directorship and the Ryu’llian Republic. Ona’thon is the homeworld of the winged Draemon warrior race. Except for the holy city of Emerald Winds, there is nothing but suffering and sorrow on the sands of Ona’thon. They say it is these hardships and beliefs in their caste system that has kept the draemons strong and wise. Many seek the City of Emerald Winds to find harmony, to find their place in the madness of the universe. It is here that the story of Natalie and perhaps the universe itself will come to an end…

Nimross/Unnamed Raltin Ship- The last two are how you are gonna be getting around the universe! For our Katajions who remain loyal to the force, the Nimross is being repurposed by Sector Three Intelligence (by which I mean Director Doichu is totally stealing it from the Sector Eight Space). Though her crew may change, the bargain bin cruiser lives on. The Raltin ship is the royal ship bestowed upon Alexi by the emperor himself. Though it is small, no expense has been spared to make it anything less than a ship worthy of an agent of the emperor. Sadly, one thing was forgotten… It came with no name. Which is where you all come in!

Right now, we are taking suggestions for the name of the new investigation ship piloted on the rebel side! Go to the forum site where you can talk about anything Rising Angels related and some other awesome sci-fi games and give your suggestions now! Next week we’ll take the best suggestions and hold a vote on what the new ship should be named! Suggestions do need to be within the realms of socially acceptable and reasonable. Any suggestion like the “Mike Hawk” will be dropped.

-There is also an ask.fm site I run. If you ever have any questions, story or otherwise, feel free to ask them here.

That’s all for this week. Remember, go out there and cast your suggestion today! Until next time, Chief out!

We need a new video of the post! Here’s one I remember from my youth!

Fates Weekly Update #15

Hello, folks. Chief here again. It’s a super late update this time. I’ve finally found enough time to start writing at the usual time I post. It has been a busy day.

-Wordcount: 3,665 (Still mostly focusing on writing Zuri events. The more I write Zuri, the more interesting she is to me. Her route might end up being my favorite, though it is too early in development for me to be picking favorites. This week’s events involved a lot of options in her early scenes. One of the complaints about Reborn was the lack of interactivity. While there is a ton of interactivity in presenting clues, asking questions, and some creative investigation in the investigation part, expanding some of the interpersonal relationship options in the story sections was high on my priority charts. Like Reborn, it is possible to turn Zuri away with consistent cold decision, I wouldn’t consider it to be her bad endings. No, to get the worst endings in Zuri’s route, you can’t attack Zuri’s beliefs. Instead, you have to attack her trust. There’s nothing worse to the a warrior who questions herself than to not have the faith of her close friend. While I know nobody here would intentionally seek the bad ends, they are there. Looking at the outline, the worst possible ending for Zuri would require you to break her heart, find the clues to the mystery, and make a painful decision at the end that is borderline genocide.

In short, I’m being a terrible person and writing a lot of unhappy scenes for Zuri’s route. Don’t worry, Zuri bad endings are the easiest to dodge. Kika however…

-Dakimakura update: Natalie’s daki is finally done! Tomorrow, I will start sending out surveys to the backers at the daki levels to determine which one you would like. It will take a bit to get them produced and then shipped, but we are finally moving forward with the physical merch stuff. I apologize for how long it has taken. Wallscrolls and everything else will also be sent out at that time. For those of you who are interested, a few extra daki of each type will be printed and available. However, I’ve made the decision to not do reprints of anything. Once they are gone, they are gone. Once they are in and I have the numbers remaining, they will be available for purchase on the IDHAS site.

As a reminder, this link is NSFW and should be treated as such.

http://www.idhasstudios.com/Images/NSFW/NSFW_Natalie_daki.png

-As a part of NaNoWinter, Nuge and I are working on a short little quiz/dress-up game for the Rising Angels series. The game will follow Kika and Blade during their cadet years as they try to raise money for a fundraiser by working at Chief’s Cosplay Cafe. For those of you who are curious, yes, this is a real cafe that is ran by Chief. Okay, that’s a fib, but the game will be out at the end of January and will be completely free.

-Got the first rough from the soundtrack in this week. Hopefully we will be able to show a track from the soundtrack soon!

Next week we will be introducing a new character. Until then, I’m grabbing some much needed sleep. Chief out!

Fates Weekly Update #14

Hey, folks. Chief is back from his vacation. For the first time in months, I got a decent amount of sleep. Twelve hours on two of the days and ten on another. I had completely forgotten what being awake felt like. It is an amazing feeling! I hope you all are enjoying your holidays as well. Most of the team is still gone, so today’s update is yet again sparse. I had intended to talk about effects for sprites, but the artist is on vacation and there is only so much I can bumble my way through before I sound like a nutter. Anyone who has been with me during the early days knows that I have no drawing talent. Even my stick figures are ugly. But that’s why I don’t work alone anymore!

Wordcount: 3315; I did manage to snag a few hours after family time and knocked out two scenes. Last week, I started on Kika’s route and quickly realized that I had a rather adorable storyline on my hands. This week (and next) I’m devoting my energies into Zuri, the unofficial main heroine of the universe in the series. I only got to get a couple of the early scenes done, but I’m liking how things are turning out so far. Zuri is a strong believe in the core draemon warrior beliefs. Protect the innocent, never betray a friend, never allow greed or pride blind you, and always follow your heart. While she has had moments in her past that have made her waiver (your scene with Stan causing a flashback to one in her mind), it has never been nearly the same as when she fell in love with Natalie. The more of the universe Natalie shows her, the more she wonders if there is a place for a warrior in the universe… if there is a place for her. The only thing she knows in the world twisting and changing around her is that a young investigator needs her protection from the monsters she fears they might become.

-I showed her lineart a few days ago, but I think now would be a good time to show one of the support characters, Eve. Like the other minotaur, Eve is also a doctor who will support Natalie’s operations into deep space. Poor Doctor Stan is losing his job as Natalie’s personal physician… maybe… Dr. Eve is there mostly to help keep Faye running strong for a little while longer since she won’t stay put. Eve might have her own route, though that depends on the volunteer writer.

Eve, Faye's doctor
Eve, Faye’s doctor

-Backgrounds: We’ve had a small snafu with the backgrounds and they were a bit delayed while things shuffled around. We are not quite back on track, but things are once more headed in the right direction.

-A few updates ago, I showed and talked about Natalie’s younger sister, Name. As the first couple CG are getting completed, I am once again agreeing with Yoi for Red Rose that their dress uniforms are really impractical with the pencil skirt. As someone who has to wear military dress uniforms, I can tell you from experience that they rarely are what I would take into a prolonged expedition. This was one of the reasons why two additional uniforms were designed for fleet usage, one of which is seen in Reborn. The reason I’m bringing this up is because Name is the only person to wear the dress uniform and… well… it is a bit awkward. The CG isn’t completely done, so I will have to wait until next weekly to show off the exact details…well… as long as you all remember that things are works in progress…

Random tangent: The Katajion Defense Forces uniforms have evolved in different ways over the years. I’ve always tried to push hard that they be designed with their role in mind. If I would never dream of wearing it into battle, then a different design needs to be thought up. While the dress uniform for girls in Red Rose wasn’t the most practical design, it was designed for an office setting. It was drawn shorter than the original design for it, but I’m not too overbearing on artists and give a fair bit of freedom. I know I might be losing fans for it, but mini-skirts and tube tops will never be military uniforms in any of my Rising Angels stories. Civilian outfits are a bit more lenient and depend on the character. Characters have… ya know… personalities and different tastes.

That’s it for this week. New Years is coming up, so you all know what that means! That’s right, Chief is going to be staying at home writing. I hope you all have a much more festive holiday planed than I do! Until next week, Chief out!

 

Doing a video of the post since it is the holidays. This song is a tradition.

Fates Weekly Update #13

Hello, folks. It’s Chief or Hobson the Monk at the moment, since this is being written while I play D&D, here to bring you the weekly Fates report. It’s the holiday season and it is only me manning the studio. Even I’m going to be heading home back to Virginia soon. I don’t take time off very often, but I managed to snag some to see my family. But before that, let’s do our quick weekly update. Like I mentioned before, this week and next week are going to be sparse.

Demo: Delays on the backgrounds are slowing this down. I apologize and ask you to bear with us for a little longer.

Special writing event: I know many of you might be curious how the Kika route writing event went. Work hit me harder than I expected, but I was able to do some pretty decent writing sessions. The final workcount is 20,086 for the Kika marathon. I’d say I’m about a third of the way through her route specific events. It might be a bit less since I am entering the big events for Kika’s route in the third act. The first act (Celestia) and the second act (Tropolain, the elven ranger planet) are relatively calm for her, focusing more on strengthening your bond with Kika and showing some of the softer sides of the princess. Act three… To put it blunt, there is a decent chance that Kika’s actions are going to hurt you and she might not make it out alive…

I’m going to try another writing marathon over the holidays from the 24th to the 4th. I really wish I could do some sort of streaming to possibly make things more interesting than textual updates. If you have an idea, please let me know.

Since many, if not most, of those who are reading this are fans of visual novels, you are the best people to ask this question. Most romances in visual novels are dependent upon choices. If you want to be in a relation with a specific character, you are almost forced to choose certain actions to keep on the character’s route. I remember wonder a few times why Muv Luv even bothered giving me options once I decided which character I wanted to go with. So, here is my question…

As the player, would you rather just choose the character’s route at the start and then have all options be plot related or do you like the current visual novel setups where your options are intertwine between the romance and story? Ex: Telling Kika that you think she’s right because the investigation lends itself to that instead of saying it because Kika said it and you want Kika’s route. It was just something bothering me as I looked at how I wanted to layout certain scenes.

I hope you all enjoy your holidays! Until next week, Chief out.

Fates Weekly Update #12

Hello, folks. It’s Saturday and it is time for me to give the moooooooooorning report. Gives you the long and the short! Every grunt, roar, and… Wait… it’s night. Never mind, continue your musical numbers elsewhere. Sorry, sorry. Because of the astronomical amount of IRL work this week and completely random schedule, I have lost track of time. If it wasn’t for my weekly report, I doubt I would have realized that it was Saturday.

Writing: I’m in a marathon event right now. This coming week is the first week in months where I had a set schedule! That’s right, I don’t have to wake up at utterly random times and can have some sort of semblance of normality in my life. To celebrate this, I’ve cleared out nearly all of my commitments, got everything in order, and am doing a writing marathon. For the next seven days, I am going full bore to completely write all of Kika’s scenes. Can I write roughly 60,000 words in one week? Probably not, but I’m going to make one helluva go at it. I’ve learned a lot of tricks over the years of being a visual novel writer. Time to show a few of them. Wordcount will update next week.

Dakimakura: Still waiting on the Natalie images. However, I did a personal commissioned with CG artist to do a special Zuri one for me. Originally, I wasn’t going to share it because I am an evil mustache-twiddling madman, but I was recently talked down from that position. Are the daki backers (or any random passerby) interested? As a reminder, if you can’t see it in the link, these are fairly NSFW.

http://www.idhasstudios.com/Images/NSFW/NSFWZuriDakiA.png

http://www.idhasstudios.com/Images/NSFW/NSFWZuriDakiB.png

For today’s chat, I want to talk about some of the GUI things. When we decided to split up the storylines between the Katajion Defense Force and the rebels, the idea of having a split GUI was pondered. The factions themselves are fundamentally different. The Katajions are a lot more formal than the rebels and drastically more regimented. Anton has the power of Intelligence Director Doichu and the funding of the directorship on his side. Things like finding ways to refuel the ship and how they are going to keep food in their bellies isn’t an underlying issue. The individual natures of each faction resulted in us wanting to take some differences in the GUI.

GUI example for the rebel side
GUI example for the rebel side

 

GUI example for the KDF side
GUI example for the KDF side

The window being shown is the presenting window. This window is for both regular interrogation scene where you can present either people to the person you are talking with or in key situations where you need to propose a suspect or an item. The two windows being shown are for those key moments. One thing we are debating is whether you, the player, should be limited to just the basic information about the person/object you are trying to present or if we should make it a little more interesting with Natalie adding clues/red herrings based on scenes and evidence gathered.

I’m torn myself on this. On one hand, having Natalie give her feedback on it means that clues you might not have caught or events in dialog that were overlooked can be given to the player for free. It makes it easier for the player to determine their course of action. Green clues meaning that it supports this person/item being the right one, yellow being indifferent info, and red being evidence that disagrees with you. In the pictures shown above, the evidence shows that Kika is much more likely to be a pillow thief than Anton. It takes some of the organic nature of investigation out and makes it easier on the player.

At the same point, it does make things more difficult. Just because all evidence is flashing green doesn’t mean that you have the right person. Missing key events, asking the wrong questions, coming to the wrong conclusions in questioning scenes can build you into a false answer. Like a real investigator, you have to determine if the facts are what they appear to be. It could add a new layer of gameplay of intrigue while not forcing you to constantly reload to try and remember some random scene.

So what do you all think about it? A handicap that takes away the fun of drawing your own conclusions or a nifty system that makes life easier and will make you think?

That’s all for this week’s episode. Tune in next time to see if Chief managed to give himself carpal tunnel hitting that mark. Until next time, Chief out!

Fates Weekly Update #11

Hello, folks. Well, the moon is in the seventh house and Jupiter aligned with Mars. That means it is the dawning of the Age of Fates updates.

Wordcount: 43096 (1200 this week.) This week’s word count is pretty low because most of it was spent in editing. If there is one thing I hate more than anything, it is having to go back through my works with a hedgetrimmer, but any good writer will tell you that being able to take a saw to your baby is a key skill. Nobody writes things perfect on their first go, no sane artist uses their sketches 100%. Of course, I am also notorious for using my first drafts as my final drafts. It’s a weakness, I admit. My day job eats up so much of my time that deadlines force me to drop a dozen or so edits after release. NOT THIS TIME! I was smart enough to budget editing time into my schedules.

-The biggest reason that time was suddenly spent in editing instead of writing this week was for the preparations of the demo. It’s going to be a fairly raw alpha, but I wanted to give everyone a show of what we are trying to do and give a rough idea of what the final product may look like. We have a working GUI, a working interface code, and several sections of story that will highlight each type of interaction. We don’t have a release date for it yet, but I’m hoping to have one shortly. We wanted to have everything done this week and it was going to be the HUGE update I promised last week, but someone just had to break some code and highlight some important mistakes, putting us back. I just need to make sure everything is set, edited, and won’t burst into unholy flames of agony like every other initial release. Kickstarter backers will have access to the entire thing to play around with, everyone else gets to watch a video of me playing around with what I want to show.

-As we get into the holiday seasons, updates are going to be a bit more sparse. While Chief hasn’t taken a vacation since the dawn of time, several of our staff members have families and children and all that other jazz that reduces work flow. The good news is that I’ll still be here each week with the updates that I will still be here to tell stories about the story and programming adventures.

-Speaking of adventures in coding, would there be any interest in a rhythm game like Final Fantasy Theatrhythm? I was bored during some down time at work and decided to draw up an engine that would allow us to make that sort of game. Originally, we were totally just going to drop the investigation engine and your romance/investigation was going to be dependent on how well you could keep the beat (just like real life), but someone managed to inform me how nuts I was before it could be implemented.

This week is going to wrap up early. As a consolidation prize, here’s a lineart from one of the characters who hasn’t been shown yet! Haven’t seen any minotaurs since Red Rose and even then the doctor was just a very minor character. Quite exciting! There are quite a few characters in the roster who haven’t had their moment to shine yet. Next week, we are going to be talking about some of the romance in Rising Angels: Fates, some history of the cast, and maybe even a little world history while we are at it. Until next time, Chief out!

One of the unshown cast members
One of the unshown cast members

 

Fates Weekly Update #10

Hello, folks! After that freak early evening post, we are back to our usual late night writing. I’m on a bit of a vacation since it is Thanksgiving, so night is my friend. I’m like Batman… except totally not like Batman. I think my cat might be more like Batman than I am. He darts around, fighting evil and beating up on robins.

Wordcount: 41896 (5012 this week) Being on vacation helped me out with getting some extra time to write.

-I want to take a moment and thank welcome our new musician to the team. You can check out his works here.

-For those of you who have been with the studio, I did a cross-compare of Name from Anton’s Vacation to her in Rising Angels: Fates. I think we’ve been evolving for the better.

-I failed NaNoWriMo. Horribly. I apologize to everyone. Words cannot describe the level of failure. The good news is that I did manage to pass all of my tests at work so I can keep being able to work on this, so I do believe that it was a decent trade-off.

WARNING: THIS WEEK CONTAINS SOME SPOILERS FROM RISING ANGELS: REBORN!

So the big thing this week is that after a long debate, we have decided to split up the routes a bit. The original plan had Natalie following the “to be continued” route of Fates. There were two different ends to that, but both of them required Natalie to keep the crystal. After the debate, we decided that we were going to allow you to choose the other ending where you decide to turn the crystal over to the government. This shakes things up a lot; it wasn’t an easy decision to come to. It’ll increase the main plot writing, but it also means we don’t have to find what was increasingly arbitrary reasons for Natalie to be associating with members of the enemy faction. It isn’t going to increase the number of character routes, but it will break them out.

As we are working on the GUI, there will be a different graphical version for the different factions. A bit off topic, but there might be a demo coming up in the future…

Katajion Defense Force faction: If you decided that Natalie should hand over the crystal instead of keeping it from the government, a lot of your former allies feel betrayed. If you aren’t willing to accept being a warrior, Zuri will. Kika is swept up with Zuri, unsure where she belongs. Sol’s reasons for joining Zuri are a mystery… perhaps there is more to his defection… While you may have lost your friends, you do gain better trained allies. With Anton and Sora on your side, you get the power of the KDF intel network and a lot more reliable information from official sources. With Agent Syl Logivechk, you have arguably one of the best assassins and bodyguards in the game. And Name… well, she’s there because someone has to be the pessimist of the group. The last member of the KDF faction is the adorable Faye Moonfallow, who is still dependent on the increasing amounts of KDF medical attention.

Character routes: Faye Syl Name Sol

Rebel faction: If you understand that your government can’t be trusted with this power, then you are going to be a little more stressed to find allies. A lot of the people Natalie will have to turn to aren’t the official types or traditional allies. Finding the needed resources and information is going to be trickier, but you’ll also have a greater range of minds to help you figure things out. From the Raltins, you will gain the alliance of Alexi and her band of imperials. From the Ryu’llians, you’ll get the ambassadorial power of Akurel. Following up the back from Marakia, you get the brain power of Nigel Hackett and a team of researchers working on the crystals legacy. With their powers combined, you are Captain SITO! Oh, and you might have the undying loyalty of your comrades from the Nimross.

Character routes: Zuri/Akurel Alexi Kika Sol (alternate)

You won’t be able to join the true enemy faction. Sorry, Natalie is trying to save the universe after all.

Going to make it a short night. This is a bit of a filler week since next week is going to be pretty massive in terms of updates. I wish we could have had everything ready by the 10th Weekly Update, but 11th is just as good… right? Until next week, Chief out!

Fates Weekly Update #9

Hello, folks! You know what time it is… It’s Saturday night and… wait. What? It’s only late Saturday afternoon? But I always write the update in the late evening when I should have gone to bed hours before. I guess we are stuck in some sort of time conflux. Perhaps it is because of the medieval airstrike I suffered through in Dragon Age: Inquisition. Took a hellfire ball to the face from a F-Dragon5 flying overhead; never saw it coming. Okay, bad jokes aside. Let’s get to the update!

-Wordcount: 36884 (4000 this week, I just had to hit that mark on the dot) Does anyone want me to talk more about Sol being the lovely man he is? He’s the hardest character to write, I swear. It’s easy making a knight in shining armor. It’s easy making a foul racist who is easy to hate. Merging the two together just makes life so difficult. Finding that middle ground, as is the case with people in real life, where they are good people with bad parts to their nature is tricky. Some of the scenes I worked on this week were putting Sol into that uncomfortable position where he is unsure where his views of his comrades really lie. Except for Zuri. His views on her will always lie somewhere near the scars she accidentally gave him and that happy he can’t tear out of her soul.

-Music: We have found our musician. We are still working out the details but it should be finished up today.

-Wall scroll: The final image for the wall scrolls is done! The image has already been sent off to the printers to get made! Tscbr, the artist who designed the scroll, will also be one of our CG artists.

-Dakimakura: Right now, we are waiting on the dakimakura artist to finish drawing the darkimakura for Natalie. He’s been behind and I’m trying my best to get him to finish everything up as quickly as possible. To help keep costs reasonable, I had to work a bulk deal for the dakimakura. Without the Natalie image, the printer doesn’t want start. After that, it is going to be two weeks to receive the dakis. As soon as they come in, I will be sending out a survey to the daki folks who only were getting one to choose from either Natalie or Faye (or Zuri, if my assistant isn’t looking and the CG artist is up for it). At that point, I will be shipping them as each survey comes in. I didn’t want to ship ASAP (wanted to get some of those other physical goodies (prints, poster, and a patch) done, but we are still too early in development). International shipping is expensive and I wanted to get the most for the shipping costs and some extras for the backers. However, I am willing to ship early for those who just really wanted the daki ASAP.

Long story short: Artist is behind and I’m trying to convince the producer to start without the full order. I’m highly confident we will have it resolved shortly.

For today’s topic, I received an e-mail asking me to talk about some of the different species and their racial traits in Fates. The first thing that needs to be mentioned is that all species mentioned so far in the series are sub-human. Now, I don’t mean that they are lowly monsters compared to humans, I mean that every race started out from the human template. There are no true aliens in the known universe at the moment. Lupide, elves, afrik… all of them can trace their heritage back to the humans from earth. How we ended up with the current batch is a topic for another day. Will there be aliens in the universe? I’ve considered letting some in, just as I’ve considered using that shiny awesome RPG engine I developed.

Lupide/Kitsune: The first group I want to talk about is the lupide and kitsune. I’ve never been fond of using the term kitsune for them. They aren’t foxes, but the term has stuck around since they were first allowed into the RP way back in the day. In the story, there are two lupide and one kitsune. Those of you who have been paying close attention should realize something in that statement, but that is a mystery being left unanswered. The first thing to know about lupide is they are very superstitious. With their close-knit families, stories of tales from beyond the stars are shared between them. How often are these tales true? That is something for Natalie to figure out. Every legend is based in true… not so true. Faye and her aversion to giving blood because her cousins told her stories of people losing their intelligence because of it probably doesn’t hold any merit. Stories of a monster that prowls around elven woods might be a little more important to ask about. Lupide and Kitsune also tend to think more with their hands than with their heads. With a few rare exceptions, they tend to be a lot more reliable taking care of the now rather than the later.

Draemon: The second largest non-human species in the story is the draemons with a gold, a red, and a green draemon. In terms of population, they are one of the smallest. With their shockingly absent parenting, harrowing trials to become an adult, and culture deep rooted in spirituality and a warrior mindset, most draemons don’t live to see the longevity that comes with their race. Being strong, agile, and able to fly, draemon are some of the best fighters in the universe. If there is a threat, having a draemon fighter between it and you is the best way to keep alive. The only problem with this is that draemon tend to be incredibly hard to reason with. There is rarely a moral gray area and it is easy to turn a loyal fighter into a dangerous enemy. Just like chocobos, different color draemons have different levels of physical and mental prowess, abilities, and status in draemon society. The ranking order goes…

Gold; Royality or draemon of high stature Blue; seers of the draemon culture and most of their artists, philosophers, and intellectuals Red; masters of the draemon fighting styles and the most physically able after gold draemons Green; the most common and weakest; often serving as guides for young draemon or wanderers

When dealing with draemons, you would do well to learn how not to offend to get the most information out of them.

Afrik: Out of all the species, Afrik are the least common and the oldest. If there is one species you should never trust out of all of them, it is an afrik. Rumor has it that they originally arrived from a future time and were the cause of the original human hybrids, playing havoc with the time-space continuum and being both the chicken and the egg. The average afrik is millennium old and, while they are harder to kill, they are not immortal. An afrik keeps themselves alive by playing the younger species, by manipulating events to ensure they get the results they want. The universe is a stage and the afrik are puppetmasters. The one afrik in Fates might appear to be nothing more than a bumbling idiot, but people are easier to play when they think their adversary does nothing but make mistakes.

There are three other species that will be playing with Natalie, the minotaur, the elves, and the frikon, but that is more for another day. Until next week, Chief out!