Fates Weekly Update #5

Hello, folks! Chief back for the weekly update! It has been an interesting week in the world… just not very interesting here. It’s one of those weeks where there’s not a lot for me to do other than try to amuse you all with a dance number! Unfortunately, I also mildly injured my knee this week, so no dance number either.

-Wordcount: 23,113 (5,239 this week) This week was mostly focused on writing a few scenes for the first world that Natalie will visit, the neutral world of commerce, Celestia. For those of you who have played Rising Angels: Reborn, you will remember that this is where we last left Natalie. For those of you who remember Rising Angels: The Red Rose, this is the homeworld of Jade and Mana. While it is a neutral world, it enjoys a good relationship with Katajion Directorship. This is good for our hero, as they are unlikely to try and deport Natalie. Sadly, they are also much more likely to let the Katajion Judicial Sector forces and SITO agents have free reign in trying to arrest a certain blonde SITO.

-Background art: A few more of the backgrounds were completed! Since the writing was about the adventures of Celestia, let’s show off one of the locales that you will get to visit. When you have one of the best SITO in the game hunting you down and an Intelligence Director who wants to have a meeting with you, back alley escapes are going to be your friend!

back_alley

-No updates on the wallscroll or Natalie dakimakura. I apologize. Also, next week I will give an excerpt from either the book of short stories or codex. Is there a preference people would like to see? I’m not sure yet what I’d pull from the codex, but I think the short story would be an excerpt from Zuri’s tale.

Short update this week, much larger update next week. Until next time, Chief out!

Fates Weekly Update #4

Hello, folks. Chief here with the 4th update of Rising Angels: Fates. As we get into the groove of development, things are settling into their standard routine. It has mostly been a mid-production week where there isn’t a lot to show and not much to talk about. Originally, I was going to do drunken karaoke to keep people entertained, but I’m still federally banned from singing. While that spares you from the brutal savagery of my singing voice, it means we have a fairly limited update for this week.

-Would everyone like to see a running word count? I like having one to help me, as the writer, keep honest about how much progress I’m making.

-Did some tweaking of the interface this week. Right now we are commissioning an artist to replace the temporary assets used to make it. Once we starting getting those done, we’ll be able to show some gameplay screenshots and perhaps make a demo for you all to give a try.

-For the dakimakura supporters, we should have a sketch of Natalie’s up next week. Hopefully, I will also be able to show off the wall scroll as well.

-Thanks in part to our friends at Innomen Productions, we now have a forum! For those of you who want to talk about any of the Rising Angels series, this is now the hip new place to do it. There are also several other awesome games to check out while you are there!

-Since the musical styling of Chief is out of the question, let’s talk about the existing romantic interest carrying over from Rising Angels: Reborn, the Nimross’s brave hero, Zuri.

zuriSketch

Name: Zuri
Age: 121
Gender: F
Rank: Lieutenant
Nationality: Ryu’llian
Bio: The security officer of the KSS Nimross. A former musician who joined the Katajion Defense Force for unknown reasons. Determined with a strong sense of right and wrong, Zuri’s fearless and optimistic nature serves as a rallying point to those around her. However, behind the mask of justice, Zuri constantly berates herself for perceived weaknesses.

Chief’s Notes: Zuri, the dragon fighter of the group and Natalie’s romantic companion. Zuri, the human co-pilot with the incredibly minor role. While these phrases might seem to describe two totally different characters, they both were true about Zuri at various points of development. When the game was starting out in its concept phase, Zuri didn’t really have a place. Like Commander Rasoona, she was designed to be a character who needed to fill a specific role on the crew. Sol needed a co-pilot to take the stick when he was off with Natalie and a foil to help bounce jokes off of. She wasn’t going to be anything more than a check on the crew line-up.

Then I saw her concept.

zuri

It’s hard to explain what caught my eye. Zuri was the first draemon in the series. Despite the series always walking the fantasy line, I hadn’t ever considered adding dragons to the series. When Nuge showed me this concept after being told to do whatever she wanted, I knew I had an opportunity. Of course, I needed to start doing a lot more development on her personality. For those of you who remember, her original description was nothing more than two lines. She liked to work out and was upbeat. That’s all I knew about her at the start of development.

One of the biggest problems I had with writing Zuri was that I wasn’t sure how strong her relationship with Natalie was going to be. For the first two thirds of the story, I couldn’t find a spark between them. Sure, they were friends, but that was as much as I could do. They worked well as a duo. Zuri could provide the muscle, Natalie the brains behind it. Easy, by-the-books relations. I think it was around the picture of her hatch friends that I started to realize that I was underestimating Zuri. There was more to this fighter than I had originally thought.

Simplicity. I think that is the best word to describe Zuri. While you could interpret that as she’s dumb, as indicated by her lack of understanding of technology, I wouldn’t use it that way. Many people would say that there is no clear cut answers in the world. There is no single answer to a problem. Zuri wouldn’t agree. Right is right, wrong is wrong. There is no middle ground, there is no gray area. A warrior is a warrior. To Zuri, there is very little in the world that causes her to falter when she knows what her duty demands her to do. While Natalie sees a thousand different answers to the question of their fate, Zuri only sees one. Protect those she cares and never harm the innocent.

That simplicity is why I think Zuri and Natalie make such a strong pair. Natalie was a SITO with dreams of the top, becoming an admiral and rising to the top. Zuri never thought of herself or what made her happy, just what the code demanded and what others needed. Zuri never had anyone she could care about after Akurel left her. When Natalie entered her life, Zuri saw some of Akurel in Natalie and that old flame reignited in her heart. For the first time in a long time, Zuri started to think about herself and what she had lost on this path. For Natalie, she began to see that there was more in life than what she could get out of it. There were the makings of an eternal bond between them, if both of them could learn to see how the other did a little bit.

As we go into Fates, that bond is going to be tested. At the end of the Zuri route, the bond is still fragile and easily broken. When a figure from Zuri’s past returns to haunt her. With the universe falling apart around them, both of them are going to heavily depend on the other to help make sense of the new world they’ve stepped into. Out of all the character romances, Zuri is going to be the most difficult to maintain and see a positive resolution. To be able to hold the heart of the draemon warrior, you have to be prepared to put your own on the line. A warrior’s bond is forged in fire, after all.

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Okay, after having to rewrite this a third time because it kept getting deleted, I’m going to go take a break before I finally go off the mental deep end. Until next week, Chief out!

Fates Weekly Update #3

Hello, folks! It’s that time of the week again! I hope you all have been having a good week. Personally, I’ve had several strange moments this week, but most of them have been situations in real life by people trying to break the time-space continuum. Development, on the other hand, has been a lot more standard. No big updates for this week, but a fair number of small ones.

-The number of completed backgrounds jumped up pretty significantly this week. Five backgrounds were finished up this week, bringing our total up 6, all but one of them having different alterations for time of day. For those of you who played Reborn, you’ll remember that it only have a grand total of 8 backgrounds, so we are on course for having a lot more diversity in the destinations. I’m pretty stoked about that.

While Reborn didn’t really need a whole lot of backgrounds because it was very focused in that one setting, Fates is trying to expand upon that. To me, the story of an investigator going on a journey to save the universe needs some diversity in the locale. My thoughts drift back to Dragon Age 2 when I think about locale diversity. It’s limiting to recycle the same places again and again and again. We are on an epic adventure and we need some epic places to go!

The universe that Rising Angels is a part of is one inspired by fantasy. Fantasy and sci-fi… it’s an odd hybrid to be sure, but we are going to have an enjoyable time with Zuri and her ancient temples and Kika freaking out in her underwater bubble cities. Wait… I mean…

cave_f

-For those of you who are interested, updates to Rising Angels: Hope (The Red Rose remake) are also going along well. CG are looking pretty and the story is shaping up a lot better. No idea on the release date yet though. As part of my thanks, all Kickstarter backers will get two week early access to it when it releases.

-Some of the new things being added to Fates that were left out of Reborn are aiming towards increasing the amount of immersion. In the words of an old visual novel reviewer whom I can’t seem to convince to return, immersion makes the visual novel. The story needs those little things to help the player stay engaged.

For those of you who have been following me on twitter for a long time, you’ll know that I love Muv Luv. We can argue all day about various elements of the story, but there is one lesson from it that the EVN industry needs to take to heart. No movement is boring. You have a world, you have characters. Let’s give them a little life. Panning backgrounds, character poses and depth in the scene, and other little things help give that life. I’m pretty happy to admit that some of those things have been making their way in. With the help of Geckos, we’ve (she, really, not going to take credit for her hard work) been adding those things. As pathetic as it may sound, one of the biggest things that disappointed me in the previous RA series games is that Faye’s ears don’t wiggle with her emotions.

faye_test2

Problem solved. (You have to click on the picture. Website doesn’t show it right.)

That’s about it for this week’s update. As always, stay tuned for next week’s update on the crazy world that is visual novel development! Chief out!

Fates weekly update #2

Hello, folks! Chief here with another rousing update from the development front. My chair is broken and my cat is sleeping on the keyboard, so this has been a tough update to write. I’m a rather tall person and sitting in the midget chair is nothing but pain. I tried to get a new chair, but they didn’t have the one I wanted in stock… Sorry, you all didn’t come here to listen to me rant about Fuzz and my broken kneecaps. Let’s talk about Rising Angels!

-One of the biggest problems facing me writing the outline for Akurel’s route was getting around the glaring problem of her being Zuri’s former best friend and crush. Having Natalie, Zuri’s current best friend/crush, leave poor Zuri and go out with her best friend just seemed too hard on the poor draemon. She doesn’t have many friends and only two crushes, so the route was looking to be a pretty bleak one. As much as I love sad stories, we already have Faye to lead the parade for stories that will sooner or later end in sadness. Thankfully, that hard work and brainpower that everyone has come to expect from a veteran writer as I paid off and we were able to make a less depressing story. …okay, it wasn’t me. It was Geckos, which leads me to my next transition…

-I’d like to take a moment and welcome Geckos to our team as a background artist. Geckos is a long-time friend of the studio and an incredibly talented artist. You can check out some of her work here!

-Sprites for the main characters are all done! Sprites for the minor characters are beginning! Progress!

-I promised a character corner, so let’s talk… Kika!

Kika1

Name: Kika Starr
Age: 23
Gender: F
Rank: Lieutenant
Nationality: Katajion
Bio: The navigator for the KSS Nimross. The daughter of a famous politician, Kika has always had whatever she wanted. When she lost her family in a terrorist attack, her only servant sent off to the far side of the universe, and her only friends gone, Kika found herself alone in a universe that didn’t respect her anymore. Kika questions if she can survive in this new universe, clinging to her former status and encouragement from her allies like a life preserver. Out of all the crew, the “princess” is the only person who can rival Natalie in battle tactics and technical knowledge.

Chief’s Notes: Kika Starr… Out of all the characters in Fates, Kika is the oldest of the fictional Katajion characters (concept wise). Her original development started back in the ancient days of 2004. Yes, back in those ancient days when we still used rocks for currency and dinosaurs still roamed the earth. Kika might actually be the first non-RP character to have been developed, I’d have to dig even deeper into my records to see who beats her out. Either way, she’s the oldest out of the Fates’s cast.

Though she’s ancient, Kika Starr hasn’t really changed much since her original concept. Physical build has changed since those days before time, but Kika has always been the princess. Her smugness has been the building block of her character. It’s strange, really. Most people says she’s an incredibly tsundere character, but her traits were designed before I knew what that term meant.

The princess type is a pretty cliche stereotype and Kika’s original role back then was small. I haven’t wrote too many princesses, Ahri from Pyrite Heart and Kika.

Side tangent: Even though they come from the same stereotype, Ahri and Kika ended up very different. Though it pains her to do so, Kika knows when she has to play as a team. She knows who her minions are, but she also makes sure she knows things about them. Though she’d never admit it, Kika cares a lot about her minions and does what she can to help and support them. The other major difference was why they do what they do. Ahri did what she did because she is focused on making herself happy. She wants to keep proving to herself that she is the best, even if nobody else is paying attention. Kika is almost the pure opposite. If there isn’t an audience to validate her, it isn’t worth trying. Kika will go above and beyond to thrill the crowd and show off her brainpower. If there isn’t someone to appreciate her, she slips into lethargy and depression. That’s why Kika always makes a big deal about having her minions around to awe. Behind that tsundere-ness is some pretty heavy co-dependency. Anyway, back to the history lesson.

Like Faye, Kika disappeared from the limelight for a long time. Unlike Faye, who lost her role to Sora before the revamp, Kika didn’t lose her role to anyone. No tsundere princess who wanted to take over the universe stole her crown. During the days of Anton, she simply dropped off the face of the world. It wasn’t Kika’s time or place. She could have infiltrated the story, but… I pretty much forgot about her. I’ve had thousands of characters in this universe and minor characters who never achieved story influence often disappeared. Kika was just another one who had her moment in a few little stories and then faded into obscurity.

When Rising Angels came around, Kika made her return to the scene. Why she made her return, I honestly can’t tell you. I have no idea how she managed to slip onto the roster. She wasn’t part of the original cast, I remember that. The original Red Rose cast didn’t include Kika, Blade, Termin, or Alana. They were included because I wanted to round the squad to an even dozen. The other three were originals, but Kika… Perhaps it was fate. Either way, Kika darted back to the scene, originally with blue pigtails, then with dyed pink drills. Her tsundere meter was cranked to 11 and she was pretty overbearing. I swore she wasn’t coming back to my cast again.

I was pretty adamant that she was unlikable and that she didn’t have a place in Reborn. I wasn’t ready to bet on her forcefulness getting a second chance. However, Kika got that chance thanks to being a favorite of the sprite artist, Nuge. Do I regret giving Kika her third chance at proving to the world that it would soon be hers? Nope. What I think was holding Kika back from evolving into more than Queen Starr was every story had her still attached to her prestige. Reborn was the first time where she had to depend on being Kika, not President Starr’s daughter. In the expansion of Reborn, I got to see more of that side. Even though she loves being the best and being beloved by everyone, even Kika still has dreams and sadness.

It’s something I’m really looking forward to exploring more in Fates. I doubt Kika will ever mellow out or lose that superiority complex, but I see more mental furniture filling in the space behind the wall. Seeing her learn to survive in a world with nothing more than her own strength is enjoyable and it is a lesson that Natalie can learn a little bit from as well. Kika’s route is going to focus more on discovering the truth about yourself when the world is falling around you; I think it is going to be fun. Not as fun though as when we take the water-phobic Kika and go on an undersea exploration to find clues!

I’ve got to bring this to an end. I’ve lost feeling in my knees and Fuzz still hasn’t moved from blocking the backspace key. Development is moving at a good pace and I’m confident for the future! Until next week, Chief out!

Fates Weekly Update #1

Hello, folks! Chief Komi here with our weekly update. It’s going to be a bit of a short update. Between working incredibly long hours at my day job (working this weekend; go go 12 days without a day off!) and getting the start of the development cycle rolling, I’ve forgotten what that sleep thing is. Still, there has been progress in the first week since the kickstarter’s completion and a few news updates.

-Donations through Paypal are still going on for another couple of days. While this update is seemingly meaningless for the Kickstarter backers, it does mean that we are moving closer towards the next stretch goal. I’m not sure if we will make it there, but I will tally up the final number on the 1st and see if we made it over that mark. More news on this to follow in the next update.

-Our first background is in! Natalie and her daring crew now have the ability to slip and fall off of the new cliff background and plummet to their untimely deaths on the mysterious jungle planet that hides untold treasures and secrets of the Chazari and the ancient order that protects them.

 

Safety is for the weak

-Preparation work on the new GUI to go with the investigation sections is underway. The current GUI is a mix of reused assets from Reborn and things that Komi put together. Right now, we are mostly just ensuring that the engine is both robust and easy to use. We are hoping to get the engine polished up and new assets finished in the upcoming weeks. A short demonstration to let the Kickstarter backers get a feel for some of the gameplay features is in the works.

-Just like the artists, I’ve been hard at work in the script department. My fun this week has been writing the outlines for the four major story arcs. Each arc takes place on a different planet, each building upon the last as Natalie continues her quest for understanding and survival. Survival… that’s a good word to mention. The universe is a dangerous place, especially when every major faction wants you arrested, dead, as a sacrifice, or just wants to watch you suffer. The core parts of the story are being lain. I hope to be finished with that over the upcoming week so I can get into talking about some of the adventures that await you on each planet. One thing I can say is that a high-speed chase awaits you on Celestia as your former allies make their first move to bring the renegade investigator in for questioning.

-No updates of music or voice acting yet. We have talked with a voice acting director who will be helping us get everything moving when the script is a little further along. For those of you who are interested in getting on as a VA, keep following these updates for when the auditions start.

-Sorry for the short update. Next week we are going to go back to our special talks about each cast member and some of the stuff that went on behind the scenes for them. We talked about our villains previously (as well as our adorable Faye), so I’m thinking it is time to start talking about the permanent members of the investigation team. Will it be Kika, Zuri, or Sol? Tune in next time to find out!

Thank you!

Hello, folks! It’s my proud duty to report that thanks to everyone’s help, Rising Angels: Fates will be a reality! Not only will it be a reality, but it’s going to be getting a special soundtrack, voice acting, and a special route with the Raltin ambassador. It’s been a wild and crazy road these past thirty days, full of ups and downs. Nevertheless, things came together! We ended with a grand total of $6,513.50 USD.

Now the real adventure begins! Starting next Saturday, we will be posting weekly updates on development status and some of the fun tidbits and shenanigans that come with the development of a visual novel. I hope you all will follow along as we now bravely stride forward towards the game that awaits!

Once again, thank you from the bottom of my heart.

Regarding the Kickstarter exclusive route for Fates

Hello, folks. Chief here to help explain why I approved the decision to make a kickstarter route exclusive. I’ve been getting a lot of angry stares across the bar about it, so I’m taking time from writing my updates about Faye and Natalie to discuss it.

The decision to make a KS exclusive route was a difficult decision and one I didn’t make lightly. Since the studio’s inception, our stance has been firmly against any sort of corporate commercialism. I’ve funded everything out of pocket. My day job takes care of me, so I could fund everything without worrying about personal finances. I want as many people as possible to enjoy what I do.

However, recent problems have forced me to cut project funding and keep my paycheck to assist with my personal life. It awaits to be seen if this will be a short term problem or long term. This has put me into a painful situation where I must ask those who have enjoyed my work to help keep things going. Not a dollar of this nor the sales of Fates is going into my pocket. It’s going straight into Fates so everyone has something to enjoy over nothing. It’s going to make sure the next game can have all the content you want and be accessible to the masses. However, if we don’t get past this barrier, none of that will ever happen. That’s why I’m giving this as a thank you to those who will prevent the crash of the studio. Without help now, there will be nothing for anyone to enjoy.

I’ve been told a lot that I’m driving people towards piracy. If people want to pirate it, I can’t stop them. I work 50+ hrs a week before I even get home to do development, I quite literally don’t have the time. I very much understand why they’d do it. However, their actions aren’t going to be hurting me. As I said, nothing of this goes into my pockets or even compensates me for the writing as every dollar (including every dollar I can spare from my wallet) goes towards more art, music, and gameplay code. They’re hurting themselves and the others who enjoy the game because I’ll have to cut content, put us right back in this situation, or shut down development entirely.

Old Chief Komi isn’t a businessman, he’s just a writer who wants to keep making things for people to enjoy. I hope this helps explain why I made this decision.

Chief out!

Rising Angels: Reborn coming to Steam

Hello, folks! Komi here again with an exciting new update! I had a fun little build up planned for this, but I’m just too dang excited to beat around the bush. In a partnership with Sekai Project, IDHAS Studios is proud to announce that a special extended version of our hit visual novel, Rising Angels: Reborn, will be available on Steam on September 12th, 2014! That’s right, you heard it! Not only are you getting the chance to download your favorite visual novel on one of the largest digital distribution systems, but it’ll be containing extra bonus content. There’ll be a few new CG and over 30% more story. New options, new routes, and the beginnings of a new yuri romance with another crew member! That means hours of new adventures, new additions to the soundtrack, and the cleaning up of a few buggers that slowed down the original release!

Spread the word! Chief out!

Since I haven’t had a video of the post since we were talking about the kickstarter (WHICH IS STILL GOING ON AND NEEDS YOUR HELP!!!), let’s have one!

 

Rising Angels: Fates Update#3!

Hello, folks! It’s that time again! In Rising Angels: Fates, Natalie is up against several opposing factions who have their own agenda in the story. Last time we talked about Alexi, who represented the Raltin Empire faction. Now, the evil bad guys are pretty easy to hate and work against. I mean, they’re evil, right? They eat babies and burn down puppy orphanages. Raltins are like that, you know? However, not all the people who are gunning to bring Natalie down are cut from that simple ideological cloth. Some of them are Katajions as well, just trying to protect their homes from a rampaging intelligence agent gone rogue.

Antonv2
Name: Anton Rogers

Age: 22

Gender: M

Rank: Brevet Commander

Nationality: Katajion

Bio: Anton works as Director Sora Doichu’s assistant, helping her save the universe, but mostly doing her day-to-day paperwork. Originally a political writer, Anton was injured in a car accident and frozen with cryogenics. After being thawed, he caught Sora’s eye for his quick thinking and ingenuity. Sora tends to overwork him with cleaning up her messes, but Anton loves what he does and works hard to keep peace throughout the land. Even when it could put him in danger, Anton goes out of his way to protect as many people as possible.

Chief’s Notes: Anton Rogers… You almost can’t talk about the overarching series without talking a bit about Anton Rogers. While he was not the original protagonist of the series, he has been at the forefront of it since pretty much the original start of the fictional story pieces. Now, it brings me a lot of shame to admit this, but Anton started out as a self-insert character. I was young and still developing as a writer. I thought that it was a cool idea and everyone would love it.

Anton stayed this way for a while, but… I lost control of myself, in a manner of speaking. Over time, he started doing things that I did not approve of. He started saying things and doing things that I stood against, but I could see him doing. It’s interesting to watch how characters grow over time, just like people change and evolve as experience molds them. In the end, I had lost my self-insert and got a very peculiar protagonist.

One of the things we are doing with Anton is changing up his look from our older visual novel, Anton’s Vacation, and going back to his canon look. Darker skin, greener eyes, and, most importantly, a uniform that isn’t from a Japanese high school! Now, Anton has always worn a gray uniform, so that was the one aspect from Anton’s Vacation that had to stay. Unlike Natalie and some of the other Special Investigations and Tactics officers, he blends into the background a lot better.

When facing up against Anton, one of the first things the players are going to notice is that he’s friendly. It’s a bit of an awkward friendliness as he isn’t the most practiced speaker, but he obviously means well. Unlike Alexi, he doesn’t want to wear Natalie’s lower intestines as a necklace. He’ll buy you a cup of coffee and talk about all of the latest games that have come out. If you forget for a moment that he’s working for the group trying to arrest Natalie, he’ll get what he wants quickly and it will be game over. Though he is kind-hearted, Natalie (and you as the player) should always keep the veteran investigator at a distance. You never know what innocent sounding question is going to be for the match point.

On the other side of the coin, Anton is working towards the same goal that Natalie is. He’s a loyal patriot to the government he helped found so many years ago. Even though Natalie turned against the Katajion Directorship to ensure that the artifact would never have a chance of falling into the wrong hands, that doesn’t mean she’s turned away from her oath. Hurting a fellow SITO would be a heavy burden on her, one she doesn’t quite know if she could carry. Fighting against Anton too hard could hinder both of them and allow the Raltins to take the prize.

Besides, Sol and Anton have worked together in the past. They’re friends… right?

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Well, that’s all for this update. Those are the two major villains who are going to be your adversaries in Rising Angels: Fates. There are other ones, but you will be facing down those two most of the time.

As we bring this update to a close, I want to thank everyone who has supported us! I know I do this every time, but my gratitude knows no limits. We’re 37% funded so far and I know that we will make it to 100%. Please help continue to spread the word out there! Every little bit helps to make this game a reality! This Sunday we are planning on showing a video of some of the upcoming gameplay, so please stay tuned! Chief out!

RA Fates #2: Villian #1 Alexi Bloodfang

Hey, folks! Chief here again with another update! I know many of you were looking forward to hearing more about Zuri and some of the crazy things behind her development, the crazy psycho…. I mean, charming imperial vicar beat her to the punch and gets to take today’s character update!

Choices, choices.
Choices, choices.

Name: Alexi Bloodfang

Age: 25

Gender: F

Rank: Vicar of the Imperial Household

Nationality: Raltin

Bio: Alexi grew up on a poor desert world with little wealth. In order to survive, Alexi turned to cutthroat thievery and preyed on those to traveled to her world. Unable to stop her rampage of crime, the imperial government offered her wealth and protection from the law if she would use her “talents” against their enemies. While she doesn’t care for much for her supervision, Alexi loves the chaos they wreak upon the universe.

Chief’s notes: For those of you who have followed my work for a long time, you’ll know that I very rarely have a direct and visible antagonist. Normally my antagonists are always out there in the nether, doing their dastardly deeds until the protagonist cleans everything up and saves the day. Very rarely do the villains move in the open when our heroes can directly engage them. Normally they only get to take down a minion or minor villain. Stan would be the best example of this with his downfall.

Alexi is the next step up the Raltin chain of command. While their actions can be argued to also be for the betterment of the universe, Alexi’s actions can be easily defined as hindrances to Natalie. The opposite is true as well; Natalie’s efforts to prevent Stan from accomplishing his assigned goals means that Alexi’s plan was disrupted. What that plan is though remains to be seen… When we last left the Raltins in Reborn, they were nothing more than a hypothesis. We never see a Raltin ship, a Raltin agent, or anything other than speculation to their presence. Alexi is here to change that.

When I was deciding who the Raltins would be fielding for their agent attempting to secure the artifact, I wanted to make a strong foil to Natalie. I needed someone who could think on their feet, move independently, and, if need be, be more than willing to get messy if the situation called for it. I didn’t want a bumbling fool like Stan or some evil monster of the night. It’s hard to take a threat seriously when they sound like Team Rocket.

Alexi is the empire’s answer to SITO agents. Skilled in combat, armed with both technology and information, and prepared to give their lives to the glory of their emperor. When it comes to Natalie’s interactions with Alexi. Not only is she more than willing to simply kill Natalie and all of her team, but she has the means and ingenuity to pull it off. Killing people and tying lose ends is something that Alexi loves to do for coin and country.

But there is one thing going for Natalie against this red-headed nightmare. While Alexi wants nothing more than to take revenge on Natalie for an action in their past, she’s also a diehard imperial and places her emperor’s wishes before her own. If Natalie can force Alexi to accept that their working together is the only way, perhaps they can look past the bad blood between Raltins and Katajions.

Or at least stall a little bit before the knife ends up in Natalie’s back.

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Well, that’s all for today’s post. Of course, there are two more villains in the wings who are demanding their time to shine, so perhaps we might have a few more villain posts as the week goes on. As always, thank you again for your donations. We are adding a special tier for those of you who are interested in acquiring both daki, as well as two other tiers for those of you who want either the short story or art book separate of the codex. If you have any questions, please feel free to send them!

If you haven’t donated… you know what to do…

Until next post, Chief out!