I don’t often talk about things, but a recent blog called “The Truth about Renpy” has sparked my attention. I have written a counter-argument (if you can call the original an argument). I don’t often step out into the rest of the internet, but when someone does some heavy slandering like that of good people, myself included, I got to step up… and have some fun tearing the argument apart. My counter, “The Truth about The Truth about Renpy” is meant to be read alongside the original. I rarely leave my ivory tower, Jack. You should consider it a privilege.

I know I’ve posted this before as the video of the post, but it just feels so fitting.

Okay, first post in a long while. As some of you may know, after Rising Angels, I’m planning my retirement from visual novels and going back to writing traditional fiction. However, for anyone new to following myself, this would be the 12th retirement plans in the last 3 years. I’m not saying that I won’t follow through with my plans, I’m just saying I have a nasty track record. But until that wonderful day when I get to keep my paycheck and spend it on anime that I’ll actually have time to watch, let’s talk studio.

To help expedite my retirement, Rising Angels has become our sole focus. Right now, our progress is…

Script: 35,000 completed. Right now, I have completed Lenna’s Act 1, a thrilling tale of friendships falling apart and coming back together, and about 30% of the general opening. All-in-all, I expect that Lenna’s route (for the demo) is going to run roughly 40-45k with an estimated 8 unique CGs for that part of her route. Could be more, could be less.

Sprites: Completed! YAAAAAAAAAY! We are calling it a wrap with 9 underclassmen, 3 upperclassmen, 3 instructors, and a headmaster. I’m totally stoked about this~

BGs: We just keep adding to the number we are using.

Music: I’m still trying to line up a good rock song for the OP. Otherwise, no changes.

CGs: As of right now, we have 12 completed CGs. This number will only increase as time, and my recovering budget, continue our press forward. There’s still at least 20+ CGs for the demo still in progress. There’s also been a lot of talk about mini chibi CGs. We here at IDHAS maintain the “What Katawa Shoujo did, we can do better”, and one of those ideas is to compensate for our lack of poses for the sprites. This is one such idea.

Interface: While we have a pretty textbox, I’m going to need to be commissioning someone to design the buttons and menus.

Outlook: I was intending on a June demo release, but we may have to press that back to July. Stay tuned as we get closer to release. Don’t fret, THERE IS GOING TO BE A RELEASE!

 

Also, in other news, I have begun work on the Anton’s Vacation novel. Fixing a lot of plotholes, fixing a lot of weak lines. I know this disappoints many of you, but it was either Anton’s Vacation or Rising Angels. Since there are no studio artists, my reliance is solely on the freelancers. Freelancers cost money. IDHAS is in an era of tightening the belt and traditional novels only need cover art. I’m not giving a release date on it, but I’m thinking the end of the year. I’m also considering turning it commercial (though it’d be $1 or something similar) to help mitigate the visual novels costs. I know some of you can’t afford it, so we’ll run contests and the like. I’m also considering releasing Katajion’s Dream with Rising Angels’s demo. It might also operate under the $1 purchase plan. Depending on it’s success, we may revisit other works in the series to help drum up some funds to make more games. I know you all like CGs with your VNs…

 

Anyway, this was intended to be a short post for now. Next post will be about a certain green haired villain… Chief out!

And our video of the post is a flashback to my past.

After the loss of our database, it is going to take me some time to get everything back online. I apologize and promise to have your good old site back up and running soon.